Patience Undertale (3.5e Class)
Patience Soul[edit]
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The Patience Soul class is defined by their exceptional composure and supportive skills. Characters who follow this path harness their patience to perform extraordinary feats and maintain stability in chaotic situations. Whether standing firm in the face of danger or providing unwavering support to allies, Patience adventurers embody the spirit of a true pillar.
Making a Patience Soul[edit]
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: The most important attributes for this class are Wisdom and Constitution, reflecting their mental resilience and physical endurance.
Races: Any
Alignment: Any
Starting Gold: 1d12x10 gp.
Starting Age: The normal age for this class should be Moderate (such as a cleric). This ensures the character has had sufficient experience to master their abilities. Alternatively, younger characters may apply the simple age modifier (such as a druid).
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | 0 | 2 | 0 | 2 | Calm Presence, Steady Resolve 1 | ||||||||||||||||||||||||||||||||||||
2nd | 1 | 3 | 0 | 3 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
3rd | 2 | 3 | 1 | 3 | Patience Manifestation | ||||||||||||||||||||||||||||||||||||
4th | 3 | 4 | 1 | 4 | Steady Mind | ||||||||||||||||||||||||||||||||||||
5th | 3 | 4 | 1 | 4 | Steady Resolve 2, Resilient Shield | ||||||||||||||||||||||||||||||||||||
6th | 4 | 5 | 2 | 5 | Unyielding Patience | ||||||||||||||||||||||||||||||||||||
7th | 5 | 5 | 2 | 5 | Enduring Resilience | ||||||||||||||||||||||||||||||||||||
8th | 6 | 6 | 2 | 6 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
9th | 6 | 6 | 3 | 6 | Patient Leader | ||||||||||||||||||||||||||||||||||||
10th | 7 | 7 | 3 | 7 | Steady Resolve 3, Composed Inspiration | ||||||||||||||||||||||||||||||||||||
11th | 8 | 7 | 3 | 7 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
12th | 9 | 8 | 4 | 8 | Iron Will | ||||||||||||||||||||||||||||||||||||
13th | 9 | 8 | 4 | 8 | Soul Resonance | ||||||||||||||||||||||||||||||||||||
14th | 10 | 9 | 4 | 9 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
15th | 11 | 9 | 5 | 9 | Steady Resolve 4, Patient Stand | ||||||||||||||||||||||||||||||||||||
16th | 12 | 10 | 5 | 10 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
17th | 12 | 10 | 5 | 10 | Soul Resonance | ||||||||||||||||||||||||||||||||||||
18th | 13 | 11 | 6 | 11 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
19th | 14 | 11 | 6 | 11 | Soul Resonance | ||||||||||||||||||||||||||||||||||||
20th | 15 | 12 | 6 | 12 | Steady Resolve 5, Patient Presence | ||||||||||||||||||||||||||||||||||||
Class Skills (4 + Wis modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Patience Soul.
Weapon and Armor Proficiency: Patience Souls are proficient with light and medium armor and can use simple and martial weapons.
Calm Presence (Ex): This feature grants the Patience Soul a +2 bonus to AC and saving throws when standing still for at least one round.
Steady Resolve (Su): Once per day at 1st Level, when the Patience Soul faces a charm or compulsion effect, they can ignore it and gain a +2 bonus to saving throws and AC for 1 minute. At level 5, this ability can be used twice per day, and the bonus increases to +4, at level 10 this ability can be used three times per day, and the bonus increases to +6, at level 15 this ability can be used four times per day, and at level 20 this ability can be used five times per day, and the bonus increases to +8.
Patience Manifestation (Su): At 3rd level, the Patience Soul can manifest a barrier made of pure patience. They can choose between a Patience Shield or a Patience Wall. The Patience Shield lasts for 2 minutes and provides a +4 bonus to AC. The Patience Wall lasts for 2 minutes and grants total cover to allies. The character can maintain concentration to sustain the manifestation, and they can dismiss it as a bonus action.
Steady Mind (Ex): At 4th level, the Patience Soul gains the ability to resist mind-affecting effects, granting a +4 bonus to Will saves.
Resilient Shield (Su): At 5th level, the Patience Soul can create a shield of resilience once per day, which provides a +4 bonus to AC for 1 minute.
Unyielding Patience (Ex): At 6th level, the Patience Soul becomes immune to charm effects and gains a +2 bonus to resist compulsion effects.
Enduring Resilience (Su): At 7th level, the Patience Soul can grant their allies within a 30-foot radius the benefits of their Steady Resolve for 1 minute once per day.
Patient Leader (Ex): At 9th level, the Patience Soul can provide an inspiring presence that grants allies a +2 bonus to saving throws and AC when within 30 feet of the Patience Soul.
Composed Inspiration (Ex): At 10th level, the Patience Soul can inspire allies to greatness, granting them a +4 bonus to all skill checks for 1 minute once per day.
Iron Will (Su): At 12th level, the Patience Soul gains a +4 bonus to Will saves.
Soul Resonance (Su): At 13th, 17th, and 19th levels, the Patience Soul can synchronize their soul with their allies, providing a +2 bonus to all saving throws and AC to allies within 30 feet. This lasts for 1 minute and can be used once per day.
Patient Stand (Su): At 15th level, the Patience Soul can grant themselves and allies within a 30-foot radius immunity to fear effects for 1 minute once per day.
Patient Presence (Su): At 20th level, the Patience Soul can activate an aura of patience, granting allies within a 30-foot radius a +4 bonus to all saving throws, AC, and skill checks for 1 minute. This can be used once per day and stacks with other class features.
Ex-Patience Soul[edit]
Characters who lose their patience, act recklessly, or abandon their supportive role can no longer advance in this class. Such characters can atone by demonstrating sustained patience and support over a prolonged period, subject to the DM's discretion. Additionally, they may need to undertake a significant quest or task that proves their recommitment to the virtues of patience and support.
Epic Patience[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
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21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package[edit]
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Campaign Information[edit]
Playing a Patience Soul[edit]
Religion: Patience Souls often revere deities associated with endurance, wisdom, and protection. Gods like Ilmater, the Crying God, or Heironeous, the god of chivalry and valor, might be common choices. However, a Patience Soul’s connection to their inner calm and resilience often transcends specific religious affiliations.
Other Classes: Patience Souls work exceptionally well with classes that benefit from support, such as Fighters, Rogues, and Wizards. They can provide stability and a defensive edge in various situations. While they may not be the primary damage dealers, their presence can turn the tide in challenging encounters.
Combat: In combat, Patience Souls should focus on maintaining their defensive abilities and providing support to their allies. Using abilities like Patience Manifestation and Steady Resolve can protect the party from harm and ensure that allies remain resilient in the face of threats. Their role is often that of a protector and stabilizer rather than a direct combatant.
Advancement: As Patience Souls gain experience, they should focus on enhancing their Wisdom and Constitution scores to improve their abilities. Feats that bolster their defensive capabilities or enhance their supportive role, such as Iron Will or Endurance, are excellent choices.
Patience Souls in the World[edit]
Daily Life: A typical day for a Patience Soul might involve meditative practices to maintain their inner calm, training to hone their abilities, and time spent in service to their community or allies. They often take on roles that require calm and steadfastness, such as healers, advisors, or guardians.
Notables: Famous Patience Souls might be renowned for their unwavering dedication in the face of adversity. They are often remembered for acts of selflessness and their ability to bring calm to chaotic situations.
Organizations: Patience Souls might form or join organizations dedicated to peacekeeping, support, and protection. These groups can be found within larger religious orders, knightly orders, or as independent groups committed to maintaining stability and support.
NPC Reactions[edit]
NPCs typically view Patience Souls with respect and admiration, recognizing their supportive nature and the stability they bring to any situation. Those who understand the value of patience and resilience may seek out Patience Souls for advice, protection, or partnership.
Patience Soul Lore:
Characters with knowledge of local legends or religious lore can make a Knowledge (religion) check to learn about Patience Souls.
DC | Knowledge |
---|---|
10 | Patience Souls are individuals who embody the essence of patience and resilience, often serving as protectors and supporters. |
15 | Patience Souls have abilities that allow them to create protective barriers and provide unwavering support to their allies in times of need. |
20 | Patience Souls are known for their unique ability to remain calm and composed in the most dire situations, making them invaluable members of any adventuring party. |
Encounters:
Patience Souls might be encountered as steadfast guardians, wise advisors, or essential support in an adventuring party. They can also appear as NPCs who provide crucial assistance or guidance during a campaign.
Sample Encounter[edit]
EL 5:
A small village is under threat from marauding bandits, and the villagers have called upon a Patience Soul for protection. The characters might encounter the Patience Soul organizing the village's defense, providing calm and steady leadership in the face of danger.
Female Human Patience Soul 5 | |
Lawful Good Medium Humanoid | |
Init/Senses | +1/Normal; Listen +8, Spot +8 |
Languages | Common, Elven |
AC | 18, touch 12, flat-footed 16 |
hp | 40 (5d8+15 HD) |
Fort/Ref/Will | +6/+2/+8 |
Speed | 30 ft. |
Melee | Longsword +5 (1d8+2/19-20) |
Base Atk/Grp | +3/+5 |
Atk Options | Calm Presence, Steady Resolve 2, Patience Manifestation |
Special Actions | Steady Resolve, Patience Manifestation |
Abilities | Str 14, Dex 12, Con 16, Int 10, Wis 18, Cha 13 |
Feats | Iron Will, Endurance, Shield Focus |
Skills | Heal +12, Listen +8, Sense Motive +8, Survival +8 |
Possessions | Longsword, Shield of Patience, Amulet of Wisdom +2, Healing Potions (2) |
Tactics: Lira will focus on using her Calm Presence and Steady Resolve to bolster the villagers' defenses. She will place herself strategically to shield others from harm and use her Patience Manifestation to create barriers when necessary.
Development: If the characters assist Lira and successfully repel the bandits, they might gain her as an ally or receive valuable guidance and support for their future endeavors.
Adaptation[edit]
The Patience Soul can be adapted to fit different campaign settings or themes. In a campaign focusing on political intrigue, they might serve as calm advisors or mediators. In a high-magic setting, their abilities could be flavored with arcane or divine energy to reflect the world's unique aspects.
Sample Character[edit]
Here is an example of a character progression for a Patience Soul from level 1 to 5.
Lira, Human Patience Soul
Level 1: Calm Presence, Steady Resolve 1
Level 2: Bonus Feat (Iron Will)
Level 3: Patience Manifestation
Level 4: Steady Mind
Level 5: Steady Resolve 2, Resilient Shield
References[edit]
- Player's Handbook v3.5 for base class and feat rules.
- Dungeon Master's Guide v3.5 for creating NPCs and encounters.
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