Path of the Warlord, Variant (5e Subclass)
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Warlord, For Honor
Warlords are those who have risen to their positions by their own determination, and traditionally they carry a sword and shield. These warriors can use their fury to become an impenetrable fortress on the battlefield and protect their allies. The only thing stronger than their defense is their will.
- Sword and Shield Mastery
Warlords traditionally wield the sword and shield as their weapons of choice, and as such are highly skilled with them. At 3rd level, when you use a shield, you gain a bonus of +1 to AC and when you use a shortsword or longsword in your main hand, you can choose whether its damage type is piercing or slashing when making an attack but before rolling any damage dice.
Additionally, your fighting style hinges upon the cohesive use of both your sword and shield, and both can be used as a weapon. At 3rd level, when you choose this path, your shield is considered an offhand weapon to you. The damage dice for this weapon is 1d4, and it deals bludgeoning damage. This increases to 1d6 when you reach 10th level
- Strength and Perseverance
The strength of a warlord's will is that of legend. When you reach 6th level, you gain proficiency in Wisdom saving throws.
Additionally, you cannot be charmed or frightened, as your conviction to your cause is truly unshakeable.
- Ramming Charge
A special technique unique to the warlords is the ramming charge. Using their strength and shield, the warlord can carry an opponent great distances before depositing them onto their backs, over cliffs, and off of platforms.
At 10th level, as part of your movement action, if you come within 5 ft. of a creature you can choose to begin pushing it with your shield. When you do this, you move in a straight line along with your target for up to the remainder of your movement, at the end of which you can choose to drop your target in any open space within 5 ft. of you. If you attempt to push your target into a wall or similar impassable terrain, you can attempt to grapple it against the surface as a bonus action.
- Break Upon the Rock
At 14th level you become a powerful defender, and can use your shield to deflect attacks one would not think possible. When you are wielding a shield and a creature you can see attacks you, or a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.
Additionally, when you are wielding a shield and you are targeted by a sucessful attack, or fail a Dexterity saving throw to avoid a damaging effect, you can use your reaction to negate any and all damage you would take. This effect can also be applied simultaneously to another creature within 5 ft. of you.
You have three uses of this feature. All uses are regained when taking a long rest.