Path of the Shugoki (5e Subclass)

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Path of the Shugoki[edit]

Barbarian Path

Doubt, as most will tell you, is a fact of life, and not even proud barbarian warriors are exempt from its influence from time to time. Though, there are a select few among their number whose feel it more intensely than most, and to them, the feeling of not meeting the standards of the battles to come shakes them to the core. Those that do not lose their resolve refuse to let this stand, and soon find themselves on a quest to find a way to push themselves past this feeling by any means necessary. Provided they do no waver from this calling that now dwells within them, the soon find themselves led far from their compatriots, and indeed most civilization as a whole; beyond this point, none can truly say what they discover or do to themselves; whether they train among some elusive masters of primal combat, study the texts of a long lost warrior order, or perhaps even partake in some dark, esoteric rite (binding themselves to a demon of rage being a common variation of this theory), the answer or answers remain a mystery to this day. Whatever it is, however, when and if the barbarian emerges again, their quest is complete and they are forever changed until the end of their days. Gone is the frothing, all-consuming madness that urges them to spill blood, and in its place is an odd serenity, a state of pseudo-calm that almost belies the rage seething within them. These 'Shugoki' as they mostly call themselves, have refined their rage in a most bizarre way, granting them a control that sets them apart from their fellow barbarians, and a will as strong as any metal.

Controlled Burn

At 3rd level, you can control the intensity of your rage. Whenever you choose to end your rage using a bonus action, record the remaining number of rounds unused in your rage. As a bonus action, you ca spend the remainder rage.

For example, if a barbarian spend decides to end its rage using a bonus action on its sixth turn of combat, there are four rounds of rage left. In a posterior encounter, the barbarian can enter in rage using those rage rounds left. Any rage you have stored on you is lost when you finish a long rest.

At 15th level, you can use your reaction when you are attacked to enter in a temporary rage, that lasts until the start of your next turn, without spending your rage uses.

Variant Feature: Mountainous Bulk

Replaces Controlled Burn

One of the more puzzling tendencies of the Shugoki is the propensity for consuming large amounts of food and drink. This, naturally, often results in them developing a rather ponderous build which, despite perhaps being a hindrance at times, can be used to a frightening degree of efficiency by many Shugoki Warriors.

If you decide to use this feature, at 3rd level, you gain a +2 bonus to your AC, and your hit point maximum increase in 6, plus 2 for each level you gain afterwards in the barbarian class. Also, you gain advantage against attempts to move you against your will. However, this comes at the cost of requiring you to eat twice as much food as you normally would, while also causing any movement enhancing effects reduced by half (to a minimum of 5) and if your character is capable of non-magical flight, your flight speed is reduced by half. Characters without flesh cannot gain this effect.

Guardian of Old

At 6th level, you gain access to additional abilities in combat. When you move within 5 feet of a hostile creature, you can immediately attempt to Shove that creature using your bonus action.

In addition, when an enemy within 15 feet of you makes a melee attack against an ally, you can use your reaction to move to to an unoccupied space within 5 feet of them, provided such movement is possible, and then force them to attack you instead.

Eye of the Storm

At 10th level, you add your Constitution modifier on any Strength check or saving throw against effects that would unwillingly move you, knock you prone or hinder your movement in some way.

Also, you ignore non-magical difficult terrain. When raging you ignore difficult terrain magical or not.

Demon's Embrace

At 14th level, you gain advantage on Strength (Athletics) checks made to grapple. If you already have advantage, you can reroll one of the dice once when grappling.

When raging, you can attempt to perform the demon's embrace maneuver, where you lift your target and crush his bones before throwing it to the ground. When you have a creature grappled, you can use a bonus action to attempt to lift the target. That creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus), or lifted from the ground, takes bludgeoning damage equal to half your Barbarian level and be knocked prone.

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