Path of the Prehistoric (5e Subclass)
Path of the Prehistoric[edit]
Barbarian Subclass
The Path of the barbarian prehistoric represents a berserker whose fury does not come from training or technique but from pure, uncontrollable instinct inherited from their most savage ancestors. These warriors possess superhuman strength and resilience, unleashing a primal power capable of overwhelming any opponent.
- Primordial Instincts
- (Level 3)
Your body and mind belong to an ancient and brutal era, granting you abilities beyond the reach of any modern fighter. You gain the following benefits:
You gain a +8 to all your physical ability scores (Strength, Dexterity, and Constitution), including their maximums.
Your hit point maximums increase by 20 times your Constitution modifier.
You have natural weapons, claws that do 1d8 damage and fangs that do 2d6. You use strength or dexterity when attacking with these natural weapons and also when dealing damage, And Your Martial Arts die increases by 2 levels.
Your size is Large, and you count as Gargantuan for grabbing, shoving, disarming, and the weight you can carry, shove, drag, or lift.
You have advantage on Survival, Nature, History, and Perception checks.
Your movement speed increases by 60 feet, and you gain a climb and swim speed equal to your movement speed.
You are considered 60% Beast and 40% Humanoid.
Your Intelligence score is permanently limited to 4.
Your Charisma score decreases by 6 to a (minimum of 6).
You are immune to the fear and charmed conditions due to your extremely stupid mind
You cannot read, write, or speak comprehensible words, but you can communicate through grunts and gestures.
A creature must make a DC 25 Wisdom (Insight) check to understand you.
- Titan Slayer
- (Level 6)
- Your instincts allow you to face even the largest foes without fear. You gain the following benefits
You can jump up to 30 feet without having to run.
You can grapple creatures of Large size or smaller as long as you have a free hand as part of the same attack action.
If the creature is a larger class than you, you can attempt an athletics check to grapple it.
If the creature is of a size equal to or larger than you, you can make an attack with your natural weapons (if you have at least one free hand) or your fangs as part of the same attack action as a reaction once per turn (this reaction doesn't expend your own).
- Mastery of Supremacy
- (Level 10)
Your body reaches a new level of resilience and destructive power. You lose your normal rage and instead, once per rest, you can enter a primal rage as a bonus action or when you must roll through death's door for the first time. Your physiology changes, making you appear larger and more threatening. You gain the following benefits for 1 hour, which you regain until you take a short or long rest:
You reduce any damage taken by an amount equal to your Constitution modifier x your Constitution modifier (minimum of 1).
When you are reduced to 0 hit points, you can return to 1 hit point a number of times equal to half your Constitution until your next long rest.
To die, you must fail 4 more times on death's door rolls.
When you fail a saving throw or skill check based on Strength, Dexterity, or Constitution, you can reroll to attempt a successful save.
You are immune to exhaustion, paralysis, stunned, confused, grappled, and immobilized.
- Ancestral Devastator
- (Level 14)
You have awakened the ultimate potential of your primordial lineage. Your body becomes the manifestation of pure power. You gain the following benefits: https://postimg.cc/D8cqHfW7
Once per turn, you can succeed on a saving throw or skill check based on Strength, Dexterity, or Constitution.
You gain extra advantage on saving throws or skill checks based on Strength, Dexterity, or Constitution. (This means that if you didn't have advantage, you now have it, or if you already had advantage, you roll three dice instead of two, or four if you already had triple advantage.)
You have abnormal testosterone due to your prehistoric genes. Any creature that sees you for the first time must succeed on a wisdom saving throw or be frightened for 1 minute, DC: 8 + your Constitution mod + your proficiency.
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