Path of the Owl (5e Subclass)
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Path of the Owl
Barbarians are the juggernauts of the adventuring party. They are huge, implacable, and unstoppable... what could be scarier? What about a Barbarian that can sneak up on you while raging?
Barbarians who follow the path of the owl take on the owl's attributes, both as a hunter in the night and as a powerfully built bird of prey. For whatever reason, you have a large pair of wings. Perhaps you were blessed with them, as a protector of the forest. Maybe you earned them, severing the wings of a dire owl and fusing them to your back. Maybe you were born with them, an ill-omen that led your family to abandon you. Or maybe it's nothing unusual, and you're just a somewhat large Aarakocra. Using your powerful build and your elegant wings, you become a deadly predator that can ambush groups of foes.
- Wings of Night
At level 3. Your adaptation to night ambushing changes you and how you fight.
- You can swap a barbarian skill proficiency for proficiency in Stealth.
- You gain darkvision out to 60 feet, if you did not already have it.
- If at any time a barbarian class feature mentions "melee weapon attack using Strength" or "melee weapon attack roll using Strength", the feature instead reads "melee weapon attack using Dexterity" and "melee weapon attack roll using Dexterity".
You also gain the use of wings as detailed below. It is suggested you get a pair of purely cosmetic wings before level 3, whether in your backstory or during the campaign because it will be awkward to just suddenly gain wings.
- Labored Flight
At level 3, you can use your wings to fly to a limited extent.
- While raging, you gain a flying speed of 30 feet.
- You can use an action to gain a flying speed of 30 feet until the start of your next turn.
- If you already have a Labored Flight trait or feature, you gain an additional 10 feet of flying speed when using the other Labored Flight trait or feature.
- If you already have a flying speed, you can use an action to increase your flying speed by 10 feet until the start of your next turn.
If you have multiple flying speeds, you use the greatest flying speed as they do not stack. You must not be wearing medium or heavy armor in order to benefit from any part of this feature. If last turn you used an action to gain a flying speed, then at the start of your turn you can use an action extend the duration to the start of next turn.
- Night Terror
At level 6, while raging, you may take the hide action as a bonus action each turn. If you are hiding and can see enemies, your rage cannot end early unless you fall unconscious or you choose to end it.
At the 10th Level, you gain the following benefits:
- Abduction. After using the Labored Flight feature or while raging, you can use a bonus action to attempt to grapple a creature that same size as you or smaller using either your arms or legs. If you successfully grapple a target in this way, you don't suffer from the movement speed penalty from moving a grappled creature until the end of your turn. If you are hidden from or surprise the creature, you may also make a Stealth skill check to grapple and move the target without making any sound.
- Sudden Descent. When you use the Labored Flight feature this turn, you may choose to land in a disruptive way once during your turn. When you hit the ground, all creatures you are hidden from or surprise within 10 feet must make a Strength saving throw with a DC of 8 + your proficiency bonus + your Dexterity modifier. All targets that fail take 1d6 + your Dexterity modifier + your rage damage bonus (if raging) and are knocked prone. Targets that succeed take half damage and are not knocked prone. Creatures that you are not hidden from or surprise are unaffected. In addition, after using this feature, you may choose to begin raging without using a bonus action or you may make one melee attack as a bonus action if you were already raging.
You can use these features a combined number of times equal to your Dexterity modifier (minimum 2). All expended uses are regained after taking a long rest.
- Cold Fury
When you reach the 14th level, when you reduce a creature to 0 hit points with a melee attack or a barbarian class feature, you can begin raging without useing a bonus action or if you are already raging, you can use a bonus action to gain the benefits of the Labored Flight feature and regain all spent movement speed this turn.