Path of the Immortal (5e Subclass)

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Path of the Immortal Warrior[edit]

Barbarian Subclass

An ancient deep magic permeates your body or you're afflicted with a curse that has made you undying. Either way, Barbarians of this Path are the rightfully called as 'Immortals' due to them unable to age and thanks to the unnatural magics that powers them, their rage has made them even more unkillable in the battlefield. When all is said and done, their enemies would break long before an Immortal does so.

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Immortal Constitution[edit]

Starting when you choose this path at 3rd Level, your hit point maximum increases by an amount equal to thrice your Constitution modifer. Whenever you gain a level thereafter in this class, your hit point maximum increases by an additional amount equal to your Constitution modifier. In addition, you gain the following benefits:

  • While not wearing armor or shielding, your natural AC becomes 10 + 2x your Constitution modifier
  • When using your Rage feature, it now lasts instead for 10 minutes.
  • Your body has fully stopped aging. You can no longer die of old age and are immune to any effect or spells that ages you.

Unyielding Will[edit]

Starting at 6th level, you now have advantage on all Constitution saving throws and Death saving throws and you gain 20 hit points and regain consciousness after you make two successful death saves or have rolled a natural 20 when doing so.

Undying Flesh[edit]

Starting 10th level, while Raging, you gain an amount of temporary hitpoints equal to thrice your Constitution modifier at the start of your turn.

Indomitable Soul[edit]

Starting at 14th level, whenever you are to be reduced to 0 hit points, you can choose to negate the damage and regain an additional 10 hit points. You can use this feature an amount of times equal to your Constitution modifier, regaining all uses after a long rest. In addition, you no longer suffer any effects from exhaustion.

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