Path of the Body (Shinobi World Supplement)
From D&D Wiki
Path of the Body[edit]
Those who follow this path focus on reinforcing their body. While it is often seen as laughable, underestimating disciples of this path spells absolute death.
Enhanced Body[edit]
At 3rd level, your physical prowess starts to distinguish from your peers. Your AC is calculated with your CON mod instead of DEX, you gain 6 hit points upon gaining level 3 then +2 to your hp per level afterwords, your movement speed is reduced by 5.
You also gain the following Jutsu:
Calorie Control
Cost: 1 level of exhaustion or 1 military pills
As an bonus action, you use Yang Style chakra to convert calories directly into chakra, regaining an amount of chakra equal to your Constitution modifier in addition to the chakra you gain from the pill (if taken the chakra pill).
Partial Multi-Size
Cost: 5 chakra
Duration: 1 minute
As a reaction or bonus action, you focus Yang Chakra into one part of your body, massively increasing its size. Depending on the chosen body part, you gain one of the following. You may only benefit from each effect once at a time.
- Expanding your arms gives your unarmed strikes a bonus to their reach of 10 feet and increase your unarmed strike damage dice by one tier.
- Expanding your legs gives you a +10 feet bonus to your movement speed and reduce fall damage by half.
- Expanding your torso gives you a +1 bonus to Strength and Constitutionsaving throws.
Full Multi-Size[edit]
At 7th level, you may spend 10 chakra as a bonus action or 5 as an action to gain the following:
- Your size increases by 2 category to a minimum of Huge .
- You gain a +2 bonus to any rolls you add your Strength and Constitution modifier.
- Reduce all damage except physic by half
- You must spend 1 chakra at the end of each of your turns to maintain this effect.
- You can only use this feature equal to your CON modifier times per long rest
Super Multi-Size[edit]
At 10th level, while under a third instance of Partial Multi-Size, you may spend 3 chakra as part of the same or different bonus action to gain the effects of Full Multi-Size an additional time. You must spend 2 additional chakra to maintain this effect. You add your CON modifier to your chakra pool an additional time.
While in Full Multi-Size you increase your unarmed hit dice by one tier.
Butterfly Mode[edit]
At 10th level, rather than mastering the distinctive Multi-Size technique, you master the subtle-yet-powerful Calorie Control. As a bonus action, you rapidly consume your body's energy, replacing it with a massive amount of chakra in the form of butterfly-like wings venting from your shoulder blades. Your Strength and Constitution scores both gain a +4 bonus. At the end of each of your turns, you must attempt a DC 18 Constitution saving throw. On a failure, you lose 1 day's worth of food, gain 1 level of exhaustion, or lose 6 chakra points (your choice). When you reach 5 points of exhaustion from Butterfly Mode you fall unconcious. You may only end this effect by falling unconcious or as an action, which can be done even when you would not be able to take actions.
Double Mastery[edit]
At 15th level you gain advantage on Butterfly Mode's saving throw, reduce the chakra cost of Full Multi-Size by 2. While in Butterfly Mode gain a fly speed equal to your movement speed. You may use both Butterfly Mode and Full Multi-Size together.
Total Body Mastery[edit]
You no longer need to speed chakra to maintain Full Multi-Size, in addition you double the amount of Full Multi-Size you can do per long rest. You gain +2 to hit and damage for unarmed strikes. While in Full Multi-Size or Butterfly mode all enemies within sight range have disadvantage to hit allies.
Path of the Body Unique Jutsu[edit]
Ballistic Waterwheel
Cost: 2-7 chakra and 15 gallons of water
Duration: Concentration, up to 1 minute
As an action, while your torso is effected by Partial Multi-Size, you swallow a large amount of water, massively increasing your torso's strength yet again. You may use this jutsu as a reaction for 5 additional chakra points when you are targeted by a Water Style or another effect using water to forgo this jutsu's water cost, causing the effect to immediately fail. You gain a +1 bonus to Strength and Constitution saving throws.
Butterfly Bullet Bombing
Requirements: Butterfly Mode
Cost: 6 chakra
As a bonus action at the beginning of your turn while Butterfly Mode is active, you focus its chakra entirely into your fist. Until the beginning of your next turn, you lose Butterfly Mode's Constitution score bonus, but your Strength score gains an additional +4 bonus.
Crazy Butterfly Kick
Requirements: Butterfly Mode
Cost: 4 chakra
Range: 40 feet
As a bonus action while Butterfly Mode is active, launch yourself toward your target with a bat of your wings, using one leg to kick them with intense speed and force. Make an unarmed strike attack. If the attack hits, the target takes 2d8 + your Strength modifier bludgeoning damage and must make a Strength saving throw. On a failure, it is pushed 20 feet away. Immediately after using this jutsu, you must make Butterfly Mode's saving throw.
Crazy Butterfly Fist
As a bonus action immediately after using Calorie Control, you spend the chakra you gained from it to send a blast of chakra throughout your body, somewhat recreating Butterfly Mode. Until the beginning of your next turn, you gain a +1 bonus to any rolls you add your Strength or Constitution modifier to. You can not benefit from this jutsu and Butterfly Mode at the same time.
Empty Crash
Cost: 4 chakra
Immediately after a missed melee unarmed strike while your arms are effected by Partial Multi-Size, you redirect the force of the strike to the ground, gripping the debris and making an additional unarmed strike as a ranged attack with a range of 30/60 feet.
Human Bullet Tank
Cost: 3 chakra
As an action or bonus while your torso is effected by Partial Multi-Size, you suck your other body parts into the additional size, turning you into a human boulder. You gain the following until Partial Multi-Size ends:
- You ignore difficult terrain.
- You gain resistance to thunder damage and advantage against effects that do not work against deafend creatures.
- When you hit a creatures with a melee attack, it must attempt a Strength saving throw, being knocked prone and moved 10 feet in a direction of your choice on a failure.
Partial Super Multi-Size
Requirements: Full Multi-Size
Cost: 3 chakra
When you use Partial Multi-Size, you fuel more chakra and precision into it. You may benefit from the chosen benefit up to two times. If you have Total Body Mastery, this limit increases to three when you u se this jutsu.
Spiked Human Bullet Tank
Requirements: Human Bullet Tank
Cost: 5 chakra
Jutsu Type: Bukijutsu
As an action while under the effects of Human Bullet Tank, or as part of the same action you used Human Bullet Tank on for 2 additional chakra, you wrap yourself in at least 3 light melee weapons. You may only make attacks with these weapons until Human Bullet Tank ends, the weapons deal magical slashing damage, deal an additional 1d4 damage, and have 5 additional feet of reach. You may spend 3 additional chakra to use no weapons, granting the benefits they would have gained to your unarmed strikes and removing the Bukijutsu type.
Back to Main Page → 5e Homebrew → Classes → Naruto: Shinobi (5e Class)