Path of Sight, Variant (5e Subclass)
Path of Sight[edit]
The Byakugan, also known as the all seeing white eye, is a Dōjutsu possessed by those of the Hyūga clan who are born with their pupils and irises replaced with a white circle contained in a very thin black line. Through this path, you gain access to the Gentle Fist style of combat.
Byakugan[edit]
At 3rd level, you gain a +5 bonus to Perception checks and your Passive Perception. As a bonus action, you can activate or deactivate your Byakugan. While your Byakugan is active, you can also see in 360 degree vision in a 15 foot radius, and you can not be surprised while conscious. You must have your Byakugan activated to perform certain Jutsu detailed later in this class.
Having your Byakugan activated at this level will only provide a +1 Spell DC and a +1 to your AC.
When you take the search action while your Byakugan is active, you may also attempt a DC 13 Perception check to locate living creatures and magical effects within 60 feet. You see a faint outline around the detected Ki source and what school of magic or Ki nature the magical effect was created from, or one that the creature can use if any, can be discerned by you. This effect can penetrate most barriers, but is blocked by 5 feet of stone, 5 inches of common metal, 1 inch of lead, or 15 feet of wood or dirt. If you can see or discern a creature using your Byakugan, you may target them as well.
At the end of each turn you have your Byakugan active, you must spend 1 Ki.
At 10th level, you can activate and end your Byakugan at will instead of as a bonus action.
At 15th level, you have mastered your traditional Byakugan. You must spend half as much Ki to keep your Byakugan active (rounded down).
Focused Byakugan[edit]
At 7th level, as a bonus action for 1 Ki while your Byakugan is active, you may focus your Byakugan. Your Ki sense range is doubled, your Ki sense starts being blocked by twice as much material, your Spell DC now has a +2 bonus instead of the +1, You gain a +8 to perception checks, and you gain a +3 bonus to your AC until the end of your next turn.
Gentle Step[edit]
At 10th level, you gain the ability to manifest bursts of condensed Ki from your strikes utilizing your dojutsu. While your Byakugan is active, all unarmed strikes deal force damage instead of bludgeoning. While your Byakugan is focused, you gain a +4 bonus to your AC instead of a +3 bonus, an additional +1 to Spell DC making it a +2 instead of the previous +1, and you gain advantage on Dexterity or Wisdom saving throws, your choice.
Alternate Feature: Perfect Sight[edit]
At 10th level, when you activate your Byakugan, you may double the amount of Ki you must spend to maintain it to gain the effects of focusing your Byakugan until you deactivate your Byakugan. Focusing your Byakugan normally no longer costs Ki.
Alternate Feature: Byakugan Genjutsu[edit]
At 10th level, while your Byakugan is active, you may amplify a genjutsu you cast with your all-seeing sight. A Byakugan genjutsu targets every creature in a 10 ft. radius of a point within range. If the jutsu would already target a radius, its radius is doubled instead. You may double a Byakugan genjutsu's radius again for every 2 Ki spent when you cast it.
Alternate Feature: Primordial Byakugan[edit]
At 10th level, your Byakugan is empowered by ancient Ki. Your focused Byakugan's AC bonus applies to your attacks and damage rolls and your overall spell saving throw DCs as well.
Alternate Feature: Personal Byakugan[edit]
At 10th level, your Byakugan can read into creatures' souls. While your Byakugan is focused, you can tell what emotions any creature you can see is feeling, including if a creature is lying.
Expert Byakugan[edit]
At 15th level, you gain one 10th level feature from this path you did not take. While your Byakugan is focused, you gain a +3 bonus to your AC instead of a +2 bonus, and you gain advantage on Dexterity and Wisdom saving throws.
Mastered Byakugan[edit]
At 20th level, you have fully mastered your Dōjutsu. You gain two 10th level features from this path you did not take. While your Byakugan is focused, you gain a +4 bonus to your AC instead of a +3 bonus.
Path of Sight Unique Jutsu[edit]
Water Needle
Cost: 1 Ki
Range: 30 feet
As an action while your Byakugan is active, you make a single ranged attack as you turn your surroundings into a barrage of needles. On a hit, the target takes your unarmed damage as piercing damage. If the target is a swarm, they take twice as much damage.
Palm Bottom
Cost: 1+ Ki
As an action, you make a single unarmed strike as you directly inject Ki into a creature's tenketsu. On a hit, the target is stunned until the end of their next turn. You deal 2 force damage for every additional Ki point spent.
Gentle Step Twin Palm
Requirements: Palm Bottom
Cost: 2 Ki
As a bonus action immediately after you use Palm Bottom, you follow up with a second palm strike. You use Palm Bottom again without spending its Ki cost, dealing the same amount of damage as the first. At the end of your turn, the target moves 5 ft. away from you for each Palm Bottom that hit them.
Eight Trigrams Sixteen Palms
Requirements: Ki Disruption
Cost: 4 Ki
As an action, you precisely strike your target 16 times. One creature within your unarmed strike reach must make a Constitution saving throw. On a failure, they take 4d8 force damage and are stunned until the end of your next turn. On a success, they take half as much damage and are not stunned.
Rotation
Requirements: Ki Disruption
Cost: 1+ Ki
As an action, or a reaction when you are targeted by a ranged attack for 3 Ki, you rapidly spin while pulsating your Ki. Any creatures in a 10 ft. radius of you must make a Strength saving throw or be pushed back 10 ft. and knocked prone. Until the end of your next turn, if a creature enters this range after the initial use, they must succeed a Dexterity saving throw or take 1d8 + your Intelligence modifier force damage, ranged attacks that must pass within the sphere have disadvantage, and you gain resistance to nonmagical bludgeoning, piercing, and slashing damage.
Gentle Fist Art One Blow Body
Requirements: Rotation
Cost: 2 Ki
When you use Rotation, you release Ki from every tenketsu in your body, allowing you to repel attacks with minimal effort, but an excess of Ki. This jutsu can be used even if you are restrained or incapacitated, but not unconscious.
Hanabi Style: Rotation
Requirements: Rotation
Cost: 1 Ki
As a bonus action at the end of your turn, you prepare Ki in your palms until the end of your next turn. If you use Rotation as a reaction while this is active, you do not need to spend additional Ki. If you use Rotation on your turn while this is active, you may do so as a bonus action. After using either of these effects, this jutsu ends.
Heavy Palm
Requirements: Gentle Step
Cost: 1 Ki
Range: Unarmed strike reach
As a bonus action, after hitting with an unarmed attack, you can attempt to stun the creature you hit. It must succeed a Constitution saving throw or be stunned until the end of your next turn.
Eight Trigrams Thirty-Two Palms
Requirements: Gentle Step, Eight Trigrams Sixteen Palms
Cost: 8 Ki
Range: Unarmed strike reach
As an action, you accelerate your Eight Trigrams technique, doubling the number of strikes from your Sixteen Palms. One creature within range must make a Constitution saving throw. On a failure, they take 8d8 force damage, and they are poisoned and slowed for 1 minute as their sealed tenketsu hinder their body's internal processes. On a success, they take half as much damage and gain the conditions until the end of their next turn. The target may retry this saving throw at the end of each of their turns, ending this effect early on a success.
Air Palm
Requirements: Gentle Step
Cost: 1-3 Ki
As an action, you send a blast of wind through your palm with a range of 60 feet. Make a ranged spell attack. The target takes 2d12 thunder damage on a hit. Whether or not it hits, the targeted creature must make a Strength saving throw. On a failure, it is pushed back 10 ft. As a bonus action, you can use 1 more Ki to make an unarmed strike with advantage.
Gentle Step: Tenketsu Needle
Requirements: Gentle Step
Cost: 4 Ki
Range: Touch
As a spell attack, you attempt to sever a creature’s Ki network with precision, rather than blunt force. On a hit, they can not cast spells or jutsu for 1 minute. They may attempt a Constitution saving throw at the end of each of their turns, ending this effect early on a success.
Eight Trigrams Mountain Crusher
Requirements: Gentle Step, Air Palm
Cost: 8 Ki
Range: 60 ft. x 10 ft. line
You send a massive blast of wind through your palm. Make a ranged jutsu attack against every creature within range. On a hit, a target takes 2d12 thunder damage. Whether or not it hits, all creatures in range must make a Strength saving throw. On a failure, it is pushed back 30 ft. If they collide with a sturdy surface such as a wall or large rock, they take an additional 3d4 bludgeoning damage.
Gentle Step Twin Lion Fist
Requirements: Perfect Sight
Cost: 6 Ki
Range: Unarmed strike reach
As an action, make a spell attack, you strike your opponent along their Ki network. It takes your unarmed die damage and must succeed a Constitution saving throw. On a failure, it loses 1d6 Ki points or an equal resource (rounded down).
Eight Trigrams Sixty-Four Palms
Requirements: Perfect Sight, Eight Trigrams Thirty-Two Palms
Cost: 16 Ki
As an action, you double your Eight Trigrams technique yet again, pushing it to most Byakugan users' limit. One creature within range must make a Constitution saving throw. On a failure, they take 16d8 force damage, and they are poisoned, slowed, and paralyzed for 1 minute as their sealed tenketsu completely stop their body's internal processes. On a success, they take half as much damage and gain the conditions until the end of their next turn. The target may retry this saving throw at the end of each of their turns, ending this effect early on a success.
Giant Insect Fang: Sixty-Four Palms
Requirements: Eight Trigrams Sixty-Four Palms
Cost: 6 Ki
As an action, you launch a barrage of strikes at one swarm of creatures within your reach, launching them into the tanketsu of one creature on the opposite side of the swarm within 5 feet. Make an unarmed strike. On a hit, they and the swarm take your unarmed strike damage, and the target hit by one of the swarm's attacks. On a miss, both attacks deal half as much damage.
Hanabi Style: Sixty-Four Palms
Requirements: Eight Trigrams Sixty-Four Palms
Cost: -4 Ki
When you use Eight Trigrams Sixty-Four Palms, you strike at the target's bones rather than their tenketsu, turning Ki shutdown into force. The target does not gain any conditions, but moves 30 feet away from you on a failure, or 10 feet away from you on a success. You may spend 4 additional Ki immediately after using this jutsu to use Air Palm as a bonus action against the target if you know it.
Eight Trigrams Grid Palm
Requirements: Perfect Sight, Eight Trigrams Sixty-Four Palms
Cost: 12 Ki
Duration: 3 turns (18 seconds)
Range: 120 ft. radius
You slam your palm into the ground, slowly creating a large jutsu formula across the floor. At the end of this jutsu’s duration, any creatures of your choice within range must attempt a Wisdom saving throw, taking 4d6 psychic damage on a failure, or half as much on a success.
Protecting Eight Trigrams Sixty-Four Palms
Requirements: Perfect Sight, Eight Trigrams Sixty-Four Palms
Cost: 10 Ki
Duration: Concentration, 1 minute
As an action, you form a barrier of arching Ki blades that covers an area centered on you with a radius equal to your unarmed strike's reach. When a creature passes through this barrier, they must attempt a Constitution saving throw. On a failure, they take 2d6 force damage. On a success, they take half as much damage. This deals twice as much damage to swarms.
Eight Trigrams Twin Lions Crumbling Attack
Requirements: Mastered Byakugan, Gentle Step Twin Lion Fist
Cost: 11 Ki
Range: Unarmed strike reach radius
You sweep the battlefield with a massive purple lion head. Any creatures of your choice must attempt a Constitution saving throw. On a failure, it takes 4d8 force damage and loses 2d4 Ki points or equal resource (rounded up). On a success, they take half as much damage and lose half as many Ki points.
Gentle Step Spiraling Twin Lion Fists
Requirements: Mastered Byakugan, Gentle Step Twin Lion Fist, Rasengan
Cost: 13 Ki
Range: Unarmed strike reach
As a spell attack, you strike your opponent along their Ki network while simultaneously assaulting them with a rasengan. It takes 4d10 + your Dexterity or Wisdom modifier force damage and must succeed a Constitution saving throw. On a failure, it loses 2d4 Ki points or an equal resource (rounded down), and is forced 15 ft. away from you.
Eight Trigrams One Hundred Twenty-Eight Palms
Requirements: Mastered Byakugan, Eight Trigrams Sixty-Four Palms
Cost: 20 Ki
As an action, you double your Eight Trigrams technique yet again, pushing it to its absolute limit, reducing penetration into tenketsu in exchange for variable damage. Make an unarmed strike against any creatures of your choice within an area with a radius equal to your unarmed strike reach + 15 feet. All hit targets take a total of 20d8 force damage, split among the targets in any way of your choosing.
Eighty Gods Vacuum Attack
Requirements: Mastered Byakugan, Eight Trigrams Mountain Crusher
Cost: 10 Ki
Range: 20 ft. cube
The edge of this jutsu's range is 5 feet from you. All creatures within range must attempt a Constitution saving throw as you unleash a barrage of ethereal fists. On a failure, they take 10d10 thunder damage, are pushed to the edge of the area, and are knocked prone on a failure. On a success, they take half as much damage. This Jutsu ignores Endurance.
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