Paralyzing Palm (Fallout Supplement)

From D&D Wiki

Jump to: navigation, search

PARALYZING PALM [Combat]

With Paralyzing Palm, you will sometime perform a special strike that stuns your opponent. Note in order to perform Paralyzing Palm, you must be using bare hands or an Unarmed class weapon. the chance to stun is 30%
Prerequisite: Strength 14, Dexterity 14, B.A.B. +6, Combat Martial Arts
Benefit: If your normal unarmed attack hits there is a %30 chance that you will stun your opponent. If the effect triggers your opponent must make a Fort save DC = 10 + 1/2 your character level + Str or Dex modifier which ever is higher. If the opponent fails this saving throw they are stunned for 1 round. The opponent can only be stunned once per round but the chance can happen as many times as you have attacks untill the opponent is stunned.

Back to Main PageD20 ModernFeats
Back to Main PageD20 ModernCampaign SettingsFalloutFeats

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by Bethesda Softworks LLC. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by Bethesda Softworks LLC. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: