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Panic Attack[edit]
Medium aberration, unaligned
Armor Class 16
Hit Points 105 (14d8 + 42)
Speed 40 ft.
Saving Throws Dex +9 Proficiency Bonus +3
Senses passive Perception X
Languages —
Challenge 7 (2,900 XP)
Innate Spellcasting. The panic attack's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: misty step, scorching ray
3/day: mirror image
ACTIONS
Multiattack. The panic attack makes two attacks with its claws.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
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From the Psychonauts 2 wiki.
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Panic attacks are abstract entities from the psychic plane, manifesting from minds which are wracked with intense feelings of anxiety. Though not inherently evil—like all psychic entities they are merely extensions of their host mind and do not have their own thoughts or desires—they are extremely dangerous. Their mere existence causes damage to their host mind, while their speedy and aggressive attacks cause greater damage to any travelers on the psychic plane that are unlucky enough to encounter them.
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