Palmon (5e Creature)

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Palmon[edit]

Small plant (digimon), neutral good


Armor Class 13
Hit Points 21 (6d6)
Speed 25 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 11 (+0) 10 (+0) 14 (+2) 12 (+1)

Saving Throws Str +2
Skills Insight +4, Stealth +5
Damage Vulnerabilities fire
Damage Resistances lightning, poison
Condition Immunities poisoned
Senses passive Perception 12
Languages Common, Sylvan
Challenge 1 (200 XP)


False Appearance. While the Digimon remains motionless, it is indistinguishable from a normal plant.

Stench. Any creature that starts its turn within 10 feet of the digimon must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the digimon's stench for 24 hours.

Sure-Footed. The digimon has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

ACTIONS

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Poison Ivy (Recharge 5-6). Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage and 10 (4d4) poison damage, and the target is grappled (escape DC 13). Until the grapple ends, the target is restrained, and the digimon can't make claw attacks against another target. Do not roll to recharge this action until the grapple ends.

Contact Poison. The digimon forces one creature grappled by it to make a DC 13 Constitution saving throw, taking 10 (4d4) poison damage on a failed save, or half as much damage on a successful one.


palmon.jpg
Official artwork of a Palmon, taken from the [Digimon Reference Book]

The lush rainforests of the Digital World are home to Palmon. These fragrant floral Digimon are generally pleasant and don't seek out trouble, but if threatened, they can defend themselves with poisonous vines and a rancid stench.

Ambulatory Plant. A Palmon is a humanoid plant of similar stature to a gnome or halfling. Its bulbous head is crowned with a vivid pink flower which gives off a sweet scent when the Digimon is in good spirits. Its legs are modified roots through which it can absorb nutrients from the soil, and its arms are broad leaves capable of photosynthesis. The three claws at the end of each leaf are retractable, prehensile vines which can extend to many times the length of the Digimon’s body.

Putrid and Poisonous. Palmon may look harmless, but they are quite capable of defending themselves. The Digimon can give off an overpowering stench to drive away foes. If that isn’t enough, a Palmon’s vines can shoot out to ensnare all but the largest of creatures in a poisonous embrace.

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