PFSRD:Transmute Blood to Acid

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This material is published under the OGL 1.0a.

Transmute Blood To Acid

School transmutation [acid, pain]; Level sorcerer/wizard 9

Casting Time 1 standard action

Components V, S, M (a wax doll and a vial of acid worth 10 gp)

Range close (25 ft. + 5 ft./2 levels)

Target one living creature

Duration concentration (maximum 1 round/5 levels)

Saving Throw Fortitude half; Spell Resistance yes

You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each round. The creature is staggered and sickened by the debilitating pain. A successful Fortitude save each round halves the damage and negates the staggered condition for 1 round. If this damage reduces the creature to 0 or fewer hit points, it dissolves, leaving only the barest trace of remains. A dissolved creature's equipment is unaffected.

Anyone who strikes the target with a non-reach melee weapon, natural weapon, or unarmed attack takes 3d6 points of acid damage as the acidic blood sprays on the attacker. If the attack is from a piercing or slashing manufactured weapon, the weapon also takes this damage.

This spell has no effect on creatures immune to critical hits or bleed effects.


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