PFSRD:Slowing Mud

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Slowing Mud

School conjuration (creation); Level druid 4, shaman 4

Casting Time 1 standard action

Components V, S, M (earth and water)

Range close (25 ft. + 5 ft./2 levels)

Targets one creature/level, no two of which can be more than 30 ft. apart

Duration 1 round/level (see text)

Saving Throw Fortitude negates; Spell Resistance yes

You coat the targets in thick, sticky mud. The mud acts as a slow spell and also blinds the targets. A creature can use a standard action to remove the mud from its eyes or the eyes of an adjacent creature, ending the blinded condition for that individual. Removing enough mud to end the slow effect is a full-round action. Jumping into a lake or being subject to an effect that creates a lot of water (such as create water or hydraulic push) removes all the mud in 1 round.

A haste effect cast on a creature slowed by the mud allows it to act normally for the duration of the haste. Slow does not stack with the effects of slowing mud. This spell cannot counter or dispel haste.

Back to Main PagePathfinder Open Game ContentPFSRDSpells

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the Pathfinder Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains PFSRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!