PFSRD:Resounding Blow

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.

Resounding Blow

School evocation [sonic]; Level antipaladin 4, inquisitor 5, paladin 4

Casting Time 1 swift action

Components V

Range personal

Target you

Duration 1 round/level

Saving Throw Fortitude partial; see text; Spell Resistance no

You must have a melee weapon in hand to cast this spell. On a successful melee attack, your weapon resounds with a thunderous clash. The target takes 1d6 points of sonic damage. Your weapon is not harmed by this attack.

If you are using your judgment ability or smite ability against the target, it is staggered for 1 round on a successful attack. A successful Fortitude save negates the staggering effect.

On a successful critical hit, the target is stunned for 1 round and deafened for 1d6 rounds. A successful Fortitude save negates the stunning and deafening effects. If you are also using judgment or smite, your foe makes only a single save against all effects.

This spell immediately ends if your weapon leaves your hand. Resounding blow stacks with the thundering weapon property.


Back to Main PagePathfinder Open Game ContentPFSRDSpells

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the Pathfinder Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains PFSRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.