PFSRD:Obsidian Flow

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.

Obsidian Flow

School transmutation [earth, fire]; Level druid 4, sorcerer/wizard 4, summoner 3

Casting Time 1 standard action

Components V, S, M/DF (a small piece of obsidian)

Range close (25 ft. + 5 ft./2 levels)

Area 20-ft.-radius burst

Duration instantaneous

Saving Throw Reflex partial, see text; Spell Resistance no

You convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area take 1d6 points of fire damage per two caster levels (maximum of 10d6) and become entangled. Any creature within the area that makes a successful Reflex save takes half damage and is not entangled. An entangled creature can attempt to free itself by spending a move action to attempt a Strength check or Escape Artist check (the DC equals the spell's saving throw DC).

The ground is covered with slippery expanses and sharp shards of obsidian. The area of effect is difficult terrain, and the DC of Acrobatics checks within the area of effect increases by 5. A successful DC 15 Acrobatics check is required to run or charge across the area. A creature that falls prone in the area takes 1d6 points of damage from sharp obsidian.


Back to Main PagePathfinder Open Game ContentPFSRDSpells

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the Pathfinder Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains PFSRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.