PFSRD:Lockjaw

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This material is published under the OGL 1.0a.

Lockjaw

School transmutation; Level druid 2, ranger 2

Casting Time 1 standard action

Components V, S, M (sticky tree gum)

Range touch

Target creature touched

Duration 1 round/level

Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

You give a creature the ability to use one of its natural attacks to firmly attach itself to an opponent. Choose one of the creature's natural attacks (usually a claw or bite attack). The creature gains the grab ability with that natural attack, including the +4 bonus on combat maneuver checks to start or maintain a grapple. A creature with multiple natural attacks can strike at its grappled opponent with its other natural attacks, but cannot attack any other creature.


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