PFSRD:Dazing Assault
From D&D Wiki
This material is published under the OGL 1.0a. |
Dazing Assault (Combat)[edit]
You can daze foes with wild attacks.
Prerequisites: Str 13, Power Attack, base attack bonus +11.
Benefit: You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.
Back to Main Page → Pathfinder Open Game Content → PFSRD → Feats