PFSRD:Buoyancy
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This material is published under the OGL 1.0a. |
Buoyancy
School transmutation; Level bard 2, shaman 2, sorcerer/wizard 2, witch 2
Casting Time 1 immediate action
Components V
Range close (25 ft. + 5 ft./2 levels)
Targets one Medium or smaller object or creature/level, no two of which can be more than 20 ft. apart
Duration up to 1 round/level (see text)
Saving Throw Will negates (harmless) or Will negates (object); Spell Resistance yes (object)
The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. If a target spends at least 1 round on dry land, the spell ends for that creature only.
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