PFSRD:Blood Mist

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Blood Mist

School conjuration (creation) [poison]; Level druid 8

Casting Time 1 standard action

Components V, S, M (a pinch of dried red algae)

Range medium (100ft. +10ft./level)

Area 60-ft. radius

Duration 1 minute/level

Saving Throw Fortitude negates (see text); Spell Resistance yes

This spell summons forth a misty cloud of rust-red toxic algae. Any creature within the mist is coated by it, turning the creature the same reddish color. All targets within the mist gain concealment. Any creature within the mist must save or take 1d4 points of Wisdom damage and become enraged, attacking any creatures it detects nearby (as the "attack nearest creature" result of the confused condition). An enraged creature remains so as long as the spell is in effect. A creature only needs to save once each time it is within the mist (though leaving and returning requires another save).


Back to Main PagePathfinder Open Game ContentPFSRDSpells

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the Pathfinder Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains PFSRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: