PFSRD:Bag of Tricks
This material is published under the OGL 1.0a. |
Price Varies; Aura faint conjuration; CL 3rd; Weight 1 lb.
Gray 3,400 gp; Rust 8,500 gp; Tan 16,000 gp
This small sack looks empty at first glance. Anyone reaching into the bag feels a small, fuzzy ball inside. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of bags of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.
Gray Bag
d% Animal |
Rust Bag
d% Animal |
Tan Bag
d% Animal | |||
---|---|---|---|---|---|
01–30 | Bat | 01–30 | Wolverine | 01–30 | Grizzly bear |
31–60 | Rat | 31–60 | Wolf | 31–60 | Lion |
61–75 | Cat | 61–85 | Boar | 61–80 | Heavy horse |
76–90 | Weasel | 86–100 | Leopard | 81–90 | Tiger |
91–100 | Riding dog | 91–100 | Rhinoceros |
The heavy horse and the riding dog appear with harness and tack, and each accepts the character who drew it from the bag as a rider.
Animals produced are always random, and only one may exist at a time. Up to 10 animals can be drawn from the bag each week, but no more than two per day.
Construction Requirements
Gray 1,700 gp; Rust 4,250 gp; Tan 8,000 gp
Craft Wondrous Item, summon nature's ally II (gray), summon nature's ally III (rust), or summon nature's ally V (tan)
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