PFSRD:Adhesive Blood
This material is published under the OGL 1.0a. |
Adhesive Blood
School transmutation; Level alchemist 2, bloodrager 2, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level
Saving Throw Reflex negates (see text); Spell Resistance no
Your blood thickens to becomes a glue-like substance upon contact with air. A piercing or slashing weapon that deals hit point damage to you is stuck fast unless the wielder succeeds at a Reflex save. A creature can pry off a stuck weapon on its turn as a standard action with a successful Strength check against the spell's DC. Strong alcohol or universal solvent dissolves the adhesive. The glue breaks down 5 rounds after you die, or when the duration ends. This glue has no effect while underwater or in environments that lack air.
Back to Main Page → Pathfinder Open Game Content → PFSRD → Spells