PF2 SRD:Climb

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.

Climb[edit]

This skill action uses the Athletics skill.

Climb 

Move



Requirements: You have both hands free.
----
You move up, down, or across an incline. Unless it’s particularly easy, you must attempt an Athletics check. The GM determines the DC based on the nature of the incline and environmental circumstances. You’re flat-footed unless you have a climb Speed.

Critical Success: You move up, across, or safely down the incline for 5 feet plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs).

Success: You move up, across, or safely down the incline for 5 feet per 20 feet of your land Speed (a total of 5 feet for most PCs), to a minimum of 5 feet.

Critical Failure: You fall. If you began the climb on stable ground, you fall and land prone.

Sample Climb Tasks:
Untrained: ladder, steep slope, low-branched tree
Trained: rigging, rope, typical tree
Expert: wall with small handholds and footholds
Master: ceiling with handholds and footholds, rock wall
Legendary: smooth surface


Back to Main PagePathfinder System Reference DocumentSkillsAthletics

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the Pathfinder Core Rules, 2nd Edition. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Pathfinder 2e material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.