PF2 SRD:Athletics
This material is published under the OGL 1.0a. |
Athletics (Str)[edit]
Athletics allows you to perform deeds of physical prowess. When you use the Escape basic action, you can use your Athletics modifier instead of your unarmed attack modifier.
Climb ◈
Move |
Requirements: You have both hands free.
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You move up, down, or across an incline. Unless it’s particularly easy, you must attempt an Athletics check. The GM determines the DC based on the nature of the incline and environmental circumstances. You’re flat-footed unless you have a climb Speed.
Critical Success: You move up, across, or safely down the incline for 5 feet plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs).
Success: You move up, across, or safely down the incline for 5 feet per 20 feet of your land Speed (a total of 5 feet for most PCs), to a minimum of 5 feet.
Critical Failure: You fall. If you began the climb on stable ground, you fall and land prone.
Force Open ◈
Attack |
Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you can even smash through walls. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open.
Critical Success: You open the door, window, container, or gate and can avoid damaging it in the process.
Success: You break the door, window, container, or gate open, and door, window, container, or gate gains the broken condition. If it's especially sturdy, the GM might have it take damage but not be broken.
Critical Failure: Your attempt jams the door, window, container, or gate shut, imposing a -2 circumstance penalty on future attempts to Force it Open.
PF2 SRD:Grapple PF2 SRD:High Jump PF2 SRD:Long Jump PF2 SRD:Shove PF2 SRD:Swim PF2 SRD:Trip
Athletics Trained Actions[edit]
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