Otto’s Crystal Rhythms (5e Spell)
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3rd-level enchantment | |
Casting time: | 1 Action |
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Range: | 30 foot radius |
Components: | V, S, M ( a pair of crystals worth 200gp) |
Duration: | Concentration, up to 1 minute |
Choose a creature within range. Unless the target of this spell succeeds on a Charisma saving throw, the creature’s ears will be filled with the sound of energetic crystal chimes that no one else can hear.
The creature will immediately drop anything in its hands and begin clapping. The creature cannot use its hands for anything else. Spells requiring a somatic component cannot be cast, thieving skills cannot be performed, tools cannot be used, and weapons cannot be wielded by the clapper. Only creatures that have hands will be affected, and any creature with more than one pair of hands will clap along with as many hands as the creature has.
A creature immune to charm is immune to the spells effects.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher you can target an additional creature within range of the spells effect.
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