Other World (Persona Supplement)
The Other World[edit]
A loose term for the other reality attached to our own. This realm is directly connected to the Persona users and only they have free rain to come a go as they please. Alternatively you might set your campaign within the Other World and the real goal is to escape it. The natural of the Other World should match the theme of the campaign (eg. A world full of fog symbolizes apathy, a perfect world symbolizes denial, etc). Whatever the form the Other World takes the Players are outsiders and this worlds denizens will try to destroy them.
- Inciting Incident
Having your players stubble across the Other World is the "Inciting Incident". This is the start of the campaign and what thrust them into the unknown. This is also a good point to gauge how your players hold up against the shadows. They may find themselves surrounded by formless monster only for a voice to resound inside their head. The goal is to introduce the players to their personas and the bond the group.
- Entering The Other World
How you enter the Other World is entirely at the GMs discretion. While it should thematically connect to the natural of that world the process could be anything from opening an app to spending the day performing some kind of ritual.
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