Other Universe Stand Archetypes (JJBA Supplement)
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Miscellaneous Stands[edit]
The following are Stands included in officially published material outside of the original manga including Stands from Jorge Joestar, the various manga novelizations, Araki interviews, and other sources, as listed by release date.
Charmy Green[edit]
- Stand of Progeny
Your Stand's Strength score is equal to your Strength score + twice your Charisma modifier, and your Stand's Dexterity score is equal to your Dexterity score + twice your Charisma modifier. Your Stand's AC is equal to 10 + your Stand's Dexterity modifier + your proficiency bonus, your Stand may be up to 15 feet from you, and your Stand's unarmed strikes deal 1d6 + your Stand's Dexterity modifier bludgeoning damage on a hit. Any saving throws your Stand causes have a DC equal to 8 + your Stand's Dexterity modifier + your proficiency bonus.
- Coiled Body
At 3rd level, your Stand's body is able to uncoil the fibers that make up its body. Its range from you increases to 60 feet, but while it is not within 15 feet of you, it deals half as much damage with its unarmed strikes and creatures have advantage on any saving throws it causes. While grappling a creature, your Stand does not gain the grappled condition and the creature remains grappled so long as they are within your Stand's movement area.
- URYA!
At 5th level, as a bonus action for 1 spirit point, you may enter Fists of Fury for 1 hour or until you end it as a bonus action, are knocked unconscious, or lose the Bloodlusted condition.
Upon activating Fists of Fury, you gain temporary hit points equal to your Stand User level times half your Constitution modifier rounded up (minimum 1), you ignore difficult terrain, your Stand may make one additional attack when you take the Attack action, and you become bloodlusted. Your Stand's unarmed strikes deal an additional 1d6 damage.
- Emerald Star Finger
At 7th level, as a bonus action for 1 spirit point, you may fire a wave of emerald-shaped destructive energy from your Stand's fingertip. Your Stand makes a ranged unarmed strike against one creature within 60 ft. of it. On a hit, the target takes 3d6 + your Stand's Wisdom modifier bludgeoning or piercing damage.
- Kakyoin did you lay this egg?
At 9th level, you gain two Stand User Perks of your choice. Additionally, you can summon your Stand at will for 1 spirit point.
- Urya Urya Rush
At 11th level, while Fists of Fury is active, you may take the Attack action as a full turn action, allowing you to spend spirit points to make an equal number of additional attacks to a maximum of half your level, rounded down, and you may replace one of these attacks with Emerald Star Finger for 1 spirit point. At the end of your turn, the target must attempt a Strength saving throw. On a failure, they are thrown a number of feet equal to 5 times the number of attacks that hit them on your turn and are knocked prone. On a success, they are pushed half as far.
- Charmy Barrier
At 14th level, as an action for 2 spirit points, you may stretch your Stand out into a 60 ft. radius net centered on you for 1 hour. You are aware of anything that happens within this radius and your Stand is not affected by the penalties of Coiled Body while within this radius. You may spend 1 additional spirit point when you use this feature to turn the net into difficult terrain or cause it to be invisible for creatures without this feature.
- Charmy Green Requiem
While Requiem is active, Charmy Barrier is permanently active. As a reaction on a hit with an unarmed strike, you may use Emerald Star Finger against the same target, and you may spend 1 spirit point to regain your reaction. Additionally, you temporarily gain two Stand User Perks of your choice.
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