Orthodox Sanguine (5e Creature)
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Orthodox Sanguine[edit]
Medium elemental (sanguine), lawful evil Armor Class 15 (scale mail)
Saving Throws Con +6 Innate Spellcasting. The sanguine's spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: false life ACTIONSMultiattack. The sanguine makes two attacks with its spear. Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack, plus 4 (1d8) necrotic damage. The sanguine regains a number of hit points equal to the amount of necrotic damage dealt.
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Orthodox sanguines are the less populous and more sensible branch of the sanguines, a race of blood elementals native to the Faakh'el empire in southern Aletae. The orthodox sanguines are weaker physically and magically, but have much more focused and refined minds than their brethren, the chaos sanguines, and consequently tend to end up superior to them. In a battle, orthodox sanguines are generally willing to overcommit much longer than a typical foe would, as they often have a "nothing to lose" mentality and the ability to quickly and painlessly heal themselves and their troops. On their own, Orthodox sanguines plot about how to manipulate and dominate others around them, and generally build up a following of chaos sanguine if available. They direct their inferiors to carry out their goals, aspirations, and plots, with the ultimate goal of reforming their once great empire |
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