Orc, Variant (4e Racial Trait Variant)
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|Orc Lord from the Puzzle Quest: Challenge of the Warlords game|
The plague of the civilized races, and the world.
|Average Height: 6'0" - 6'5"|
|Average Weight: 200 – 230 lb|
|Ability Scores: +2 Strength, and +2 Constitution or +2 Dexterity|
|Speed: 6 squares|
|Languages: Common, Giant|
|Skill Bonuses: +2 Intimidate, +2 Athletics|
|Running Charge: When you charge, add 2 to your speed.|
|Orc Resilience: The first time you are hit during an encounter, you gain 5 temporary hit points. The temporary hit points increase to 10 at 11th level and to 15 at 21st level.|
|Warrior's Surge: You can use Warrior's Surge as an encounter power.|
Most Orc tribes worship Gruumsh, the one-eyed god of slaughter. They are a savage race, bloodthirsty, and violent. They are known to roam the land, ripping apart civilizations. Orcs are a very violent race, often waging war between large clans and battle groups. The Orcs love close combat, the taste and feel that a battle provides, and tend to eschew ranged weapons like the longbow or sling for a good warhammer or axe. Most orcs in the tribe follow their leaders into battle, following the strongest and most powerful in their tribe. Orcs rarely retreat or surrender, and would rather die in battle, pursuing the kill. As in most primitive societies, orc civilization utilizes hereditary classes, and certain members of the society are born into warrior, servant, and leader classes. However, this society is far more "egalitarian" than others, favoring strength and allowing worthy lower-class orcs to move up in the system.
Orcs believe that they were created from Grummsh, the one-eyed god who asks his followers to multiply, raid, kill, and conquer. Gruumsh created the orcs in his image, placing them on all parts of the world to maximize the carnage that ensued. Often, to thank Gruumsh, a superbly strong orc will remove one of his eyes as a tribute to the one-eyed god of slaughter. Most Orcs are surprisingly honorable when it comes to defeating an enemy, never resorting to underhanded trickery in their battle "tactics". They work off an ideology that every person they kill gives them strength and some tribes even consume enemies, or sacrifice them to Gruumsh.
Orcs are fierce creatures created purely for one thing: War. For this reason, and the fact that many orcs don't speak Common, it is very rare to see an orc in the civilized world, let alone adventuring. However, sometimes an orc is born with an unusually intelligent brain and cast out of its' tribe, or an orc child is captured by a raiding party and spared. Orcs are predisposed to evil, and chaotic evil at that, but orcs raised in the civilized world can be good, or even lawful good with a creative backstory.
Play an Orc if you want...
- To be a tough, brutal, and intimidating hero who is feared by many.
- To excel in physical combat.
- To play a unique character that will literally turn heads, if not bows, in every city you come to.
- To be a member of a race that favors the Fighter, Warlord and Barbarian class.
Orcs are tall, broad and muscular, lacking all of the grace and subtlety of most other races. Taller than humans, the skin of an orc can range from gray to a dark green. Most male orcs shave their heads in order to enhance their battle-readiness. However, some females may keep their hair long.
Orcs that originate from tribes tend to have tattoos covering their chests and backs with axes, skulls and Orc symbols being very common, a Orc will normally receive or place these on his own body when he has proven himself in defeating a powerful opponent stronger and superior to another beings, the more of these a tribal orc has on their body the more powerful they are likely to be. As young male adolescents receiving theirs after raiding villages in the wastes or slaying a fellow they have challenged in mortal combat.
Due to the manner in which the Orcs were created, and shown by how their diety leads them, Orc were lost the famous long age of the elves, they live for as long as a Human in most cases, children are expected to toughen up quickly handling weapons as early as 8 years old when a Orc is normally as tall as a adolescent human of their gender, Though the orc race due to its violent ways doesn't result in them living to their highest life expectancy, as well as the unhealthy way they often live. Those in the armies tend to grow up with similar swiftness though they are considered battle ready by the age ten. With many of the Human run slaving camps using alchemical means to make growth more rapid taking around six or seven months to raise an Orc to be strong and tough enough to fight in battle.
Playing an Orc
Full Blooded Orc heros are not too common, there are a large number of orcs, however, they rarely leave their tribe outside of marriage, or being forcibly removed due to defeat and shame. Most orcs are murderous marauders who ache for the thrill of battle, and are very selfish looters. However there are a few groups of orcs that, while crude, violent and barbaric, have experienced the luxuries of a civilization over their tents and movable huts. Usually they have a vary vary low intelligence and act quickly without thinking; they act on their baser instinct, however have too much pride to be ashamed of past actions.
Orc often come from tribes, having gone off to start their own, or challenging the leader for power and losing. Some orcs have seen the luxuries that cities have, and choose to live in them. Other orcs seen in towns might be mercenaries, hired to kill as part of an army, or as an assassin, though Orc assassins are in no way stealthy, or hide the fact that they are one. Orcs enjoy being hired to kill because it merges their love of the fight for their love of material things.
Orc Characteristics: Brash, ferocious, hedonistic, impulsive, short-tempered, tough, uninhibited, Honorable, stupid
Male Names: Brug, Dorn, Druuk, Gnarsh, Grumbar, Hogar, Karash, Korgul, Krusk, Lubash, Mord, Ohr, Rendar, Sark, Scrag, Tanglar, Tarak, Thar, Ugarth, Yurk
Female Names: Augh, Bree, Ekk, Gaaki, Grai, Grigri, Gynk, Huru, Lagazi, Murook, Nogu, Ootah, Puyet, Tawar, Tomph, Ubada, Vanchu
Three samples of an Orc Adventurer are described below.
Krusk, a male orc fighter who lived his life in a tribe of fellow orcs, however as he began to come of age he was never quiet strong enough to be a part of the raids and was often left back with the tribeswoman. One day, as his tribe was out on a hunt, his tribe was attacked by an army. He managed to fight his best, however everyone in the tribe was slaughtered. For some reason he managed to survive this onslaught and only a few of his tribesmen returned from the raid. Disgusted with him, his orc brothers told him to get lost, or die. Overcome with anger, they began to beat him to a pulp before ignoring him to look for any others who could have been alive. During this time he managed to grab a few weapons and leave for a city where he sold the extra weapons for a place to stay, aching for revenge against those who killed his tribe, and wanting to prove himself to his kin.
Ekk, a female orc Warden always tried her best to fight in the battles, training with the boys, however she was always left back during the raid because of her gender. Growing up she became able to fight along the men, and do labor with the women. Knowing that she could never fight as she wanted Ekk left the village and headed out to defeat as many opponents as she could, collecting ornaments of their death to return to her tribe in display of their power.
Hogar, a male orc barbarian living with his tribe, had a foul temper even among orcs, starting fights with everything he could, throwing punches at anyone he could. One day during his training and beating up of other orcs, the Chieftain gripped his arm and told him to cool down or the others wouldn't be able to trust him in battle. The Orc was so overwhelmed with violent thoughts and did not wish to be seen as anything but an Alpha male, he attacked the Orc Chief, stating that the tribe must be lead by the strongest, and in this act lost. After Hogar was removed from the tribe his temper cooled slightly. Hogar seeks violence in every manner, more than anything else he wishes to be enthralled in the thrill of battle.
|Orc Ironblood||Add one-half your Constitution modifier to the temporary hit points granted by your Battlerager Vigor.|
|Orcish Slayer||You gain proficiency and a +2 feat bonus to damage rolls with axes and maces.|
|Orcish Vitality||You gain a bonus to your healing surge value equal to your constitution modifier.|
|Savage Mastery||You gain proficiency with all axes, the Uruk-Hai Pickaxe, and a +1/2/3 scaling feat bonus to damage rolls with these weapons.|
|Tribal Mastery||You gain proficiency with all spears, and a +1/2/3 scaling feat bonus to damage rolls when using them.|
|Uruk-Hai||You gain Darkvision, and a +2 bonus to vision based perception rolls made in complete darkness.|
Orc Utility Powers
When your orc character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain an orc utility power of the same level or lower.
|Savage Demise||Orc Racial Power|
|You go down kicking and snarling.|
|Trigger: You drop to 0 hit points.|
|Effect: (Free Action) You take a standard action.|