One Piece (5e Class)

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Rubber Pirate[edit]

a Rubber Pirate[edit]

The fruit's major strength, as demonstrated by Luffy, is that the person's body can stretch like rubber even when the ability user himself is nullifie. It also makes them almost entirely resist to blunt attacks, including hand-to-hand combat hammers bats. you are immune to bullets or even cannonballs, an ability which can be further reinforced with the application of Busoshoku Haki. Thanks to Luffy's own creativity both in and out of combat, this fruit has consistently proven itself to be among the most formidable, versatile, and unpredictable within the Paramecia class. The user's rubber-like body also allows the user to survive falls from heights and collisions that would kill a normal person.

The user's ability to stretch and twist like rubber to extreme lengths not only makes him immune to injuries that originate from such, but it also allows him to even rebound, that can give him a great advantage in or out of battle. Stretching also allows the user to drastically increase the range of what would otherwise be

considered a powerful close-range attack, turning it into a devastating mid-range or long-range attack. A stretched limb can also be used to store potential energy like a stretched spring, increasing the velocity by stretching his arm back resulting in increased power. Combined with Haki, his power is increased even more. Owing to rubber-like natural insulating properties, the user is also immune to electrical attacks. Luffy's body is similar to a rubber band. maximum stretching distance is 60feet. Going beyond this elasticity can cause the user to bleed and be at risk of ripping.[12] The fruit enables all parts of the consumer's body to behave like rubber, including organs. As such, Luffy has a bigger appetite than the average human, eating more than anyone else in his crew and always digesting it before anyone else is hungry again. His elastic properties also grant him some resistance towards underwater pressure, allowing him to fight while surrounded by an underwater environment.

Weaknesses Despite all the great advantages Luffy gets by using his fruit, he can still be hurt by cutting or stabbing attacks, as well as non-physical attacks such as fire or ice. One major risk of Luffy's powers is that he is vulnerable to attacks in the moments when his limbs are stretched to their limit. he cant swim too

Creating a Rubber Pirate[edit]

Quick Build

You can make a Rubber Pirate quickly by following these suggestions. First, Strength should be your highest ability score, followed by Dexterity.

Class Features

As a Rubber Pirates you gain the following class features.

Hit Points

Hit Dice: 1d10 per Rubber Pirates level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Rubber Pirates level after 1st


Armor: none
Weapons: none
Tools: none
Saving Throws:
Skills: Choose three from Athletics, Acrobatics, Insight, Intimidation, Perception, Nature, and Survival


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Pirate Cloth or (b) Common Cloth
  • (a) any two simple weapons or (b) {{{item2b}}}
  • (a) A dungeoneer's pack or (b) An explorer's pack
  • If you are using starting wealth, you have 2d4 x 10 gp in funds.

Table: The Rubber Pirates

Level Proficiency
Punch kick Features
1st +2 1d4 1d6 Unarmored Defence, Gomu Gomu no Pistol
2nd +2 1d4 1d6
3rd +2 1d6 1d8 Gomu Gomu no Gatling,Gomu Gomu no Bazooka,Multiattacker
4th +2 1d8 1d8 Ability Score Improvement, Ability Score Increase, Gear Second,Haki
5th +3 1d8 1d8 Extra Attack, Gomu Gomu no Rifle
6th +3 1d8 2d6 Gomu Gomu no Fusen
7th +3 1d10 2d6 Haoshoku Haki
8th +3 1d10 2d8 Ability Score Improvement, Ability Score Increase, Gear Third
9th +4 1d12 2d8
10th +4 1d12 2d10 Multiattacker
11th +4 1d10+1d4 3d8
12th +4 1d10+1d4 3d8 Ability Score Improvement, Haki
13th +5 2d8 3d8 Gomu gomu no Stamp Gatling
14th +5 2d8 3d8 Gear 4th (snake man),Multiattacker
15th +5 2d10 3d10 Haki
16th +5 2d10 4d8 Ability Score Improvement, Ability Score Increase
17th +6 2d8+1d6 4d8 Gomu gomu no Sanbyaku Pound Cannon
18th +6 2d8+1d6 4d8 Extra Attack, Santoryu Gomu Gomu no Diable Mouton Jet Roppyaku Pound Cannon
19th +6 3d8 4d10 Ability Score Improvement, Ability Score Increase
20th +6 3d8 4d10 Haki, Gear 4th (Bound Man)

Punch And Kick[edit]

You can stretch 15 feet to attack

Strong Melee[edit]

Your unarmed attacked are equal to your punch and kick damage plus your Strength modifier.

Unarmored Defense[edit]

At 1st level while not wearing armor or holding a shield your AC equals 10 + Strength Modifier + Dexterity Modifier.

Gomu Gomu no Pistol[edit]

Get at level 1. This is Luffy's signature attack; he stretches his arm back then throws a devastating punch to enemy within 15ft, knocking them back 5ft.(punch damage + Strength Modifier + 1d8) 5 uses before a short rest is needed (increases to 9 at level 7).

Gomu Gomu no Bazzoka[edit]

Get at level 3. Luffy stretches both his arms far back for 5ft. and then hurls them forward for 15ft. striking his opponent with both instantaneously with a double open palm strike with both hands for(double punch damage+Strength Modifer + 1d10), knocks back 10ft. 4 uses before long rest is needed (increases to 8 and a short rest at level 10.

Gomu Gomu no Gatling[edit]

Get at level 3. Luffy uses his stretching ability to bring his fists forward repeatedly in a blurry, rapid barrage of strong punches that creates the illusion of him having multiple arms for(Punch damage+Strength Modifer x 5 times, must roll to hit each time) 4 use before short rest is needed (increases to 6 uses and 7 hits at level 13.

Gear Second[edit]

Get at level 4. This technique involves Luffy speeding up the blood flow in all or selected body parts, in order to provide them with more oxygen and nutrients. This makes him much faster and more powerful. You gain +2 on attack damage add to all your attacks. Your speed increases 40ft. You have 3 use of this before a long rest and it lasts 4 rounds. You can stay in it but after 6 rounds then you can't move for 5 rounds. At level 13 You can use this 5 times and it lasts 6 rounds


Gomu Gomu no Jet Pistol:

Luffy delivers a Gomu Gomu no Pistol so fast that the fist's movement is invisible, and it truly seems like he shoots his opponent. The max distance is 30 feet. When the opponent is out of range, roll with disadvantage, when the opponent is mid range roll like normal and when the opponent is short-range advantage. You do 2d8 +3 and your strength mod.
Gomu Gomu no spear:
Luffy jumps up and delivers a stomp doing 2d4 +3 and your strength mod.

Gomu Gomu no Jet Bazooka: Luffy charges at his opponent at high speed, and delivers an incredibly fast and strong. Doing 2d4 +2 and your strength mod.

Gomu Gomu no Rifle[edit]

Get at level 5. Luffy twists his arm around as he stretches it behind him for 5ft. and hits the opponent at 5ft for(punch damage x2 +Strength Modifer + 1d10) 2 uses with a 1 turn cooldown, long rest.

Gomu Gomu no Fusen[edit]

Learn at level 6. A technique where you inflate yourelf rapidly through your mouth, further increasing your resistance to damage. As a reaction, you can increase your AC by 3 for 1 attack. 3 uses, short rest.


Choose one of the following ability at level 4, 8 and 14. All haki take a bonus action to activate( unless stated otherwise )

Haoshoku Haki 30 foot radius Enemies must make a wisdom saving throw 8+Prof+Strength or pass out from sheer willpower (at the end of each turn they make a DC10 saving throw to wake up) you can use this ability once per short rest

Busoshoku Haki Armor class and damage increases by +2 and you ignore all resistances and immunities of your attacks for 3 rounds you can use this ability a number of times equal to your strength mod

Kenbunshoku Haki Your enemy has disadvantage on all attacks against you and gain advantage on all dexterity saving throws for 3 turns you can use this once every short rest

At level 15, you may gain profitionse in one type of the halo you already know. Upgraded haki abilities are stated below.

Haoshoku haki: You have 2 choices when upgrading Haoshoku haki. Whichever choice, your regular Haoshoku haki's range is extended to 60ft.

Foresight Haoshoku: Once a long rest, you may take no damage until the start of your next turn. (You can still use regular Haoshoku halo as well as this)

Strength Assessing Haoshoku: Twice a long rest, you can find out the health, stats and abilities of a living creature within your Haoshoku haki range.

Busoshoku: Again, you have 2 choices with Busoshoku haki.

Increased Defensive Haki: Armor class and attack damage are increased by 3. You can ignore all resistances and immunities of your attacks for 5 rounds. You can use this a number of times equal to your strength mod plus 2 before a long rest

Gear 3rd[edit]

you get at level 8 Luffy corks his mouth with his thumb, bites into his thumb joint and blows very hard into it, which inflates his arm. He is then able to transfer the air through his entire body. You gain +4 on attack rolls and 1d12 damage add to all your attacks. Your speed is 15ft. It takes 1 turn to inflate and turn to release the air. When you release the air you size become like a child for the some amount of turns you are inflated. Max turns is 5

Ability Score Improvement[edit]

Six Abilities provide a quick description of every creature’s physical and mental characteristics at level 8,12,16,19

Extra Attack[edit]

Beginning at 11th level, you can attack three times, instead of twice, whenever you take the Attack action on your turn.

The number of attacks increases to four when you reach 20th level in this class.

Extra Attack At 20th level, you can attack four times, instead of three, whenever you take the Attack action on your turn. at level 4, 6, 12:

Ability Score Increase[edit]

Six Abilities provide a quick description of every creature’s physical and mental characteristics: at level 8,12,16,19:

Gear 4rd (snake man)[edit]


you get at level 14

Unlike his other two Gear Fourth forms, Luffy does not significantly expand, with his forearms, legs, and upper torso being only slightly enlarged and the rest of his body retaining its normal proportions. The spread of Haki is slightly more limited, as it does not appear to extend onto Luffy's shoulders and upper body. However, Luffy's hair becomes flame-shaped like his Haki and sticks up. Instead of steam, this form produces a gaseous substance appearing as a mix of steam and fire and like its other counterparts also seems to be draped over his shoulders like a scarf while in this form. His fists also flex differently, with the first knuckles being extended, similar to leopard fist In this form, Luffy gains a significant increase in speed and ability to use "Python" to make his punches into semi-homing attacks. You are in this form for 4 turns at level 17 you can be in this form for 6 turns. After you turn back you can't move for 3 turns.

moves: Gomu Gomu no Great Serpent Cannon

Luffy compresses his fist and releases it, using Python to change the direction of his punch according to the actions of his opponent. His arm speeds up the more it stretches. He can hit anyone within 35 feet to him. doing 1d12 +3 and your strength mod.

Gomu Gomu no Nest of Black Snakes

Luffy arches backwards and compresses both arms before unleashing a rapid-fire strike hitting 7 times you have to roll to hit 3 times, moving his arms up and down to give the impression of multiple arms. Doing 3d6 +3 and your strength mod.

Gomu Gomu no Kingu Kobura

Luffy compresses his arm, and as he releases it, instead of directly targeting his opponent, he first has his arm loop around himself once before sending his enlarged fist flying at his opponent. Doing 4d4 +3 and your strength mod.

= Gear 4th (Bound Man)[edit]

Boundman Luffy's proportions become warped and his body becomes much larger in size, with his arms, upper torso, and legs coated in Busoshoku Haki. As a side-effect, he is incapable of standing still on the ground, and instead constantly bounds on the spot. All your attacks do a +12 . You are in this form for 10 turns. After you turn back you can't move for 3 turns.

= Multiattacker[edit]

You can make one punch attacks and a kick attack at level 3. At level 10 you can make two punches and kicks to attacks. At level 14 you can make three punch attacks and three kick attacks.

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