One Piece (5e Class)

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Rubber Pirate[edit]

a Rubber Pirate[edit]

The fruit's major strength, as demonstrated by Luffy, is that the person's body can stretch like rubber even when the ability user himself is nullified. It also makes them almost entirely resistant to blunt attacks, including hand-to-hand combat hammers bats. you are immune to bullets or even cannonballs, an ability which can be further reinforced with the application of Busoshoku Haki. Thanks to Luffy's own creativity both in and out of combat, this fruit has consistently proven itself to be among the most formidable, versatile, and unpredictable within the Paramecia class. The user's rubber-like body also allows the user to survive falls from heights and collisions that would kill a normal person.

The user's ability to stretch and twist like rubber to extreme lengths not only makes him immune to injuries that originate from such, but it also allows him to even rebound, which can give him a great advantage in or out of battle. Stretching also allows the user to drastically increase the range of what would otherwise be

considered a powerful close-range attack, turning it into a devastating mid-range or long-range attack. A stretched limb can also be used to store potential energy like a stretched spring, increasing the velocity by stretching his arm back resulting in increased power. Combined with Haki, his power is increased even more. Owing to rubber-like natural insulating properties, the user is also immune to electrical attacks. Luffy's body is similar to a rubber band. maximum stretching distance is 60 feet. Going beyond this elasticity can cause the user to bleed and be at risk of ripping.[12] The fruit enables all parts of the consumer's body to behave like rubber, including organs. As such, Luffy has a bigger appetite than the average human, eating more than anyone else in his crew and always digesting it before anyone else is hungry again. His elastic properties also grant him some resistance to underwater pressure, allowing him to fight while surrounded by an underwater environment.

Weaknesses Despite all the great advantages Luffy gets by using his fruit, he can still be hurt by cutting or stabbing attacks, as well as non-physical attacks such as fire or ice. One major risk of Luffy's powers is that he is vulnerable to attacks in the moments when his limbs are stretched to their limit. he can't swim too


Creating a Rubber Pirate[edit]

Quick Build

You can make a Rubber Pirate quickly by following these suggestions. First, Strength should be your highest ability score, followed by Dexterity.

Class Features

As a Rubber Pirates you gain the following class features.

Hit Points

Hit Dice: 1d10 per Rubber Pirates level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Rubber Pirates level after 1st

Proficiencies

Armor: none
Weapons: none
Tools: none
Saving Throws: dexterity and charisma
Skills: Choose three from Athletics, Acrobatics, Insight, Intimidation, Perception, Nature, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Pirate Cloth or (b) Common Cloth
  • (a) any two simple weapons or (b) {{{item2b}}}
  • (a) A dungeoneer's pack or (b) An explorer's pack
  • If you are using starting wealth, you have 2d4 x 10 gp in funds.

Table: The Rubber Pirates

Level Proficiency
Bonus
Punch kick Features
1st +2 1d4 1d6 Unarmored Defence, Gomu Gomu no Pistol
2nd +2 1d4 1d6
3rd +2 1d6 1d8 Gomu Gomu no Gatling,Gomu Gomu no Bazooka
4th +2 1d8 1d8 Ability Score Improvement, Ability Score Increase, Gear Second,Haki
5th +3 1d8 1d8 Extra Attack, Gomu Gomu no Rifle
6th +3 1d8 2d6 Gomu Gomu no Fusen
7th +3 1d10 2d6 Haoshoku Haki
8th +3 1d10 2d8 Ability Score Improvement, Ability Score Increase, Gear Third
9th +4 1d12 2d8
10th +4 1d12 2d10
11th +4 1d10+1d4 3d8
12th +4 1d10+1d4 3d8 Ability Score Improvement, Haki
13th +5 2d8 3d8 Gomu gomu no Stamp Gatling
14th +5 2d8 3d8 Gear 4th (snake man)
15th +5 2d10 3d10 Haki
16th +5 2d10 4d8 Ability Score Improvement, Ability Score Increase
17th +6 2d8+1d6 4d8 Gomu gomu no Sanbyaku Pound Cannon
18th +6 2d8+1d6 4d8 Extra Attack
19th +6 3d8 4d10 Ability Score Improvement, Ability Score Increase
20th +6 3d8 4d10 Haki, Gear 4th (Bound Man)

Rubber Man[edit]

Your body gets rubber properties, being able to stretch up to 12 meters, being immune to electricity, falls and impacts.

Strong Melee[edit]

Your unarmed attacks are equal to your punch or kick damage plus your Strength modifier, you trigger an opportunity attack every time you kick and your enemy isn't grabbed or in the ground. If they are in the ground, you have advantage in your kick attack and you don't trigger an opportunity attack. After level 3 you can use your bonus action to attack since you don't use a special attack such as gommu gommu no pistol.

Unarmored Defense[edit]

At 1st level while not wearing armor or holding a shield your AC equals 15 + Strength Modifier + Dexterity Modifier.

Gomu Gomu no Pistol[edit]

Get at level 1. This is Luffy's signature attack; he stretches his arm back then throws a devastating punch to an enemy within 30ft, knocking them back 5ft.(punch damage + Strength Modifier + 1d8)

Gomu Gomu no Bazzoka[edit]

Get at level 3. Luffy stretches both his arms far back for 5ft. and then hurls them forward for 15ft. striking his opponent with both instantaneously with a double open palm strike with both hands for(double punch damage+Strength Modifer + 1d10), knocks back 10ft.

Gomu Gomu no Gatling[edit]

Get at level 3. Luffy uses his stretching ability to bring his fists forward repeatedly in a blurry, rapid barrage of strong punches that creates the illusion of him having multiple arms for(Punch damage+Strength Modifier x 5 times, must roll to hit each time)

Gear Second[edit]

Get at level 4. This technique involves Luffy speeding up the blood flow in all or selected body parts, in order to provide them with more oxygen and nutrients. This makes him much faster and more powerful. You gain +3 on your strength modifier and +2 on attack damage that adds to all your attacks. Also, you get +3 to your AC. Your speed increases 40ft. You get another +15 bonus when attacking, and whenever you hit an attack with one gear second technique you can do another attack with another different technique then it works until you miss the attack.

moves:

Gomu Gomu no Jet Pistol:

Luffy delivers a Gomu Gomu no Pistol so fast that the fist's movement is invisible, and it truly seems like he shoots his opponent. The max distance is 30 feet. When the opponent is out of range, roll with disadvantage, when the opponent is mid-range roll like normal, and when the opponent is short-range advantage. You do 1d10 + 2x punch damage + your strength mod.
  
Gomu Gomu no spear:
Luffy jumps up and delivers a stomp doing 2d8 at level 4 and 4d8 at level 13 + 5 + your strength mod.


Gomu Gomu no Jet Bazooka: Luffy charges at his opponent at high speed, and delivers an incredibly fast and strong. Doing 3x your punch damage + your strength mod + 1d10.

Gomu Gomu no Rifle[edit]

Get at level 5. Luffy twists his arm around as he stretches it behind him for 5ft. and hits the opponent at 5ft for(punch damage x2 +Strength Modifer + 1d10)

Gomu Gomu no Fusen[edit]

Learn at level 6. A technique where you inflate yourself rapidly through your mouth, further increasing your resistance to damage. As a reaction or bonus action, you can increase your AC by 5 for 3 rounds. You also get the ability to deflect nonsharp projectile attacks.

Haki[edit]

Choose one of the following abilities at levels 4, 8, and 14. All haki take a bonus action to activate( unless stated otherwise )

Haoshoku Haki 30 foot radius Enemies must make an 15 + your Prof + your Strength or pass out from sheer willpower (at the end of each turn they make a DC10 at level 4 and a DC15 at level 10 saving throw to wake up) you can use this ability once per short rest

Busoshoku Haki Armor class and damage increases by 2 and you ignore all resistances and immunities of your attacks for 10 minutos. You can use this ability a number of times equal to your strength mod

Kenbunshoku Haki Your enemy has disadvantage on all attacks against you and gain advantage on all dexterity saving throws for 3 turns you can use this once every short rest

At level 15, you may gain proficiency in one type of the halo you already know. Upgraded haki abilities are stated below.

Haoshoku haki: You have 2 choices when upgrading Haoshoku haki. Whichever choice, your regular Haoshoku haki's range is extended to 60ft.

Foresight Haoshoku: When using this ability you may take no damage for 2 rounds which increases to 5 at level 15 and 6 at level 20. You have 1 use before a long rest is needed and at level 12 it increases to 3 uses. Takes 1 action to activate. After 1 use you get to tired and can't attack for 3 rounds (which increases by 1 round after every other use) as you fall asleep. (You can still use regular Haoshoku halo as well as this)

Strength Assessing Haoshoku: Twice a long rest, you can find out the health, stats, and abilities of a living creature within your Haoshoku haki range. At level 15 it increases 4 times a long rest.

Busoshoku: Again, you have 2 choices with Busoshoku haki.

Increased Defensive Haki: Armor class and attack damage are increased by 4. You can ignore all resistances and immunities of your attacks for 5 rounds. You can use this a number of times equal to your strength mod plus 2 before a long rest

Gear 3rd[edit]

you get at level 8 Luffy corks his mouth with his thumb, bites into his thumb joint and blows very hard into it, which inflates his arm. He is then able to transfer the air through his entire body. You gain +4 on attack rolls and 1d12 damage add to all your attacks, which increases to +6 and 2d12 at level 13. Your speed is 15ft. It takes 1 turn to inflate and turn to release the air. When you release the air, your size becomes the same as a child for the same amount of turns you were inflated. Max turns is 5 and at level 10 it increases to 7 rounds.

Ability Score Improvement[edit]

Six Abilities provide a quick description of every creature’s physical and mental characteristics at levels 8,12,16,19


Extra Attack[edit]

Beginning at 8th level, you can attack two times, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 15th level in this class.

Ability Score Increase[edit]

Six Abilities provide a quick description of every creature’s physical and mental characteristics: at levels 8,12,16,19:

Gomu Gomu no Stamp Gatling[edit]

Get at level 13, Luffy uses his stretching ability to bring his legs forward repeatedly in a blurry, rapid barrage of strong kicks that creates the illusion of him having multiple legs. (Kick damage + Strength Modifier + 1d8 x 5 times, must roll to hit each time)

Gear 4th (snake man)[edit]

Snakeman

you get at level 14

Unlike his other two Gear Fourth forms, Luffy does not significantly expand, with his forearms, legs, and upper torso being only slightly enlarged and the rest of his body retaining its normal proportions. The spread of Haki is slightly more limited, as it does not appear to extend onto Luffy's shoulders and upper body. However, Luffy's hair becomes flame-shaped like his Haki and sticks up. Instead of steam, this form produces a gaseous substance appearing as a mix of steam and fire and like its other counterparts also seems to be draped over his shoulders like a scarf while in this form. His fists also flex differently, with the first knuckles being extended, similar to leopard fist In this form, Luffy gains a significant increase in speed and ability to use "Python" to make his punches into semi-homing attacks. You can stay in this form for 2 minutes, you get a +25 bonus for attack and damage of your abilities.

moves: Gomu Gomu no Great Serpent Cannon

Luffy compresses his fist and releases it, using Python to change the direction of his punch according to the actions of his opponent. His arm speeds up the more it stretches. He can hit anyone within 35 feet of him. doing 1d12 +3 and your strength mod.



Gomu Gomu no Nest of Black Snakes

Luffy arches backward and compresses both arms before unleashing a rapid-fire strike hitting 7 times you have to roll to hit 3 times, moving his arms up and down to give the impression of multiple arms. Doing 3d6 +3 and your strength mod.


Gomu Gomu no Kingu Kobura

Luffy compresses his arm, and as he releases it, instead of directly targeting his opponent, he first has his arms loop around himself once before sending his enlarged fist flying at his opponent. Doing 4d4 +3 and your strength mod.

Gear 4th (Bound Man)[edit]

Boundman Luffy's proportions become warped and his body becomes much larger in size, with his arms, upper torso, and legs coated in Busoshoku Haki. As a side-effect, he is incapable of standing still on the ground and instead constantly bounds on the spot. All your attacks do a +12. You are in this form for 2 minutos. After you turn back you can't move for 3 turns.


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