Olivia (5e Equipment)

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Wondrous Item (viol), legendary (requires attunement by a non-evil character)

Olivia is an ornately crafted viol made of a polished dark wood. It is decorated by carvings of vines and leaves. There is also a dark sapphire cut in the shape of a heart embedded in the wood near the neck of the instrument.

Bard's Experience. While attuned to Olivia, you are proficient with the viol. You also gain proficiency and Expertise in History, Performance, and Persuasion.

Song of Healing. You may use your action to play a song on Olivia. When you do, you may choose up to six creatures in a 30-foot-radius sphere centered on you. Each target who can hear you regains hit points equal to 2d10 + your Charisma modifier. This ability has no effect on undead or constructs. A creature may only benefit from this healing once per long rest.

Inspiring Tune. You may use your action to play a song on Olivia. When you do, choose two creatures within a 30-foot-radius sphere centered on yourself. For 1 hour, whenever those two creatures make an ability check with a skill they're not proficient in, they add half their proficiency bonus to the roll. You may use this feature once a day, and regain the ability to do so every day at dawn.

Dissonant Chord. You may use your action to play a song on Olivia. Every creature in a 30-foot-long, 10-foot-wide line must make a Constitution saving throw (DC = 10 + your Cha mod), or take 4d6 psychic damage and be stunned for 1 round. Any creature who succeeds takes only half damage and is not stunned. You may use this feature twice per long rest, and regain the ability to do so every day at dawn.

Spirit of Song. You may use your entire turn (action, movement action, and bonus action) to play a special song that only Olivia knows the notes to and take 10d4 psychic damage. When you do, choose a space within 20 feet of you. At the start of your next turn, Olivia's Spirit appears in that space. She can be easily described as a 5'3", ethereal-looking, human woman with a long blonde ponytail. She acts on your initiative, and you control her turn. Her AC is 16, she is a 15th level College of Swords bard with 67 hit points, and her ability scores are as follows. Str: 5 (-3), Dex: 18 (+4), Con: 10 (+0), Int 12 (+1), Wis: 17 (+3), Cha: 26 (+8). She has the Two-Weapon Fighting fighting style, the Dual Wielding feat, and wields twin scimitars (+9 to hit, 2d6+4 psychic damage). Olivia's Spirit can also summon a spectral viol as a bonus action, and is able to use the Song of Healing, Inspiring Tune, and Dissonant Chord abilities. She also has Ethereal Sight and Incorporeal Movement (see Ghost Stats for more information), as well as resistance to non-magical bludgeoning, piercing, and slashing damage. She has 4 first-level spell slots, 3 second-, third-, and fourth-level spell slots, 2 fifth-level spell slots, and 1 sixth-, seventh-, and eighth-level spell slot. Olivia stays for 1d20 minutes or until she is killed, at which point she retreats back into the viol. After she does, you cannot use this feature again for 1d3 days, and Olivia will not speak for the next 1d20 hours, during which time, you cannot benefit from any of this item's features except Bard's Experience.

Olivia's Spirit knows the following spells:

(Cantrips) Vicious Mockery, True Strike, Mage Hand, Light, Eldritch Blast

(1st-Level) Thunderwave, Sleep, Heroism, Dissonant Whispers, Cure Wounds, Magic Missile

(2nd-Level) Shatter, Phantasmal Force, Calm Emotions, Mirror Image

(3rd-Level) Hypnotic Pattern, Fear, Dispel Magic, Lightning Bolt

(4th-Level) Confusion, Blight

(5th-Level) Greater Restoration, Geas
Sentience. Olivia is a Chaotic Good Viol. Intelligence 12 (+1), Wisdom 17 (+3), Charisma 26 (+8). Olivia has darkvision and hearing with a range of 60 ft. She can speak Common, Elvish, Goblin, and Deep Speech, as well as any languages her player knows. She can also communicate telepathically with her player.
Personality. Olivia tends to be shy, but she speaks warmly with whoever she is attuned to after a while. She has a light, happy personality in general, but tends to err on the side of caution. Olivia refuses to be attuned to evil-aligned characters due to the events leading to her death. If her wielder purposely does something that would cause harm to an innocent person, or if their alignment shifts to evil, there will be a conflict with her at the next dawn. When asked about her past, Olivia says that she was a human bard in Waterdeep. She was a fiddler for a unit of the Waterdhavian Army, and during an attack on a hobgoblin encampment, they were led into a trap, and all but two of them were killed by ogres and hobgoblins alike. After a few years, during which the two looked after each other, they decided they were ready to start adventuring again. After killing a group of hobgoblins menacing a small town, they returned to the town to collect their reward and rest. That night, Olivia stepped out and took a walk into the woods to clear her head. While in the woods, though, she ran into a particular Hobgoblin Iron Shadow that her party had run into a few times before. After a moment of silence, the hobgoblin smiled, and then fell to the ground, and the Intellect Devourer that had been using the hobgoblin's body set its sights on Olivia. After that, Olivia was just an observer to the monster's actions. Betraying her friends at Thornhold and helping the hobgoblins take over, sending another unit of the Waterdhavian Army into a trap, trying to kill her sister Blake, just to name a few. After Olivia's old party, as well as Blake, hunted her down and killed her, as well as the Intellect Devourer who had been using her, they took her body back to Waterdeep. But even though Blake tried to cope with Olivia's death by keeping her necklace, losing her only remaining family was too much for her. She sought out a contact of hers, a powerful wizard, who infused Olivia's soul into the heart-shaped sapphire on her necklace, which was then incorporated into her viol.

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