Spiders of the ancient forest just to the northeast of the Winter River. These spiders are known for tracking down their prey and pursuing them without yield. There are many species of them, but the most hostile are also the most prominent.
Squatting Carrier[edit]
A strong defensive infantry for the spiders, able to take many hits, although very susceptible to different tactics and attack. It carries an egg sac on its thorax which bursts upon death.
Squatting Carrier Level 10 Elite Soldier
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Large Natural Beast (Spider) XP 185
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HP 246; Bloodied 123
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Initiative +9
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AC 26; Fortitude 23, Reflex 22, Will 22
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Perception +9
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Speed 5; climb 5 (spiderclimb)
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Low-light; Tremorsense 10
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Saving Throws +2; Action Points 1
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Traits
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Rigor Mortar
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When the old forest spider is reduced to 0 hit points, four small spider swarms are placed in the squares it occupied. Roll for their initiative immediately.
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Standard Actions
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Shifty Bash ♦ At-will
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Attack: Melee 1 (one or two creatures); +17 vs. AC
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Hit: 2d6 + 5 damage
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Effect: The target is pushed 1 square and the Squatting Carrier shifts 1 square toward them.
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Toxic Spray ♦ Encounter
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Attack: Close blast 3 (all creatures in blast); +15 vs. Reflex
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Hit: 4d8 + 5 poison damage
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Miss: Half damage
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Skills Athletics +15
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Str 21 (+10)
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Dex 18 (+9)
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Wis 18 (+9)
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Con 21 (+10)
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Int 3 (+1)
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Cha 8 (+4)
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Alignment unaligned
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Languages
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Equipment —
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Squatting Venom-Biter[edit]
A spider used mainly for utilitarian purposes, domesticated for hauling loads of timber and other objects, they generally have their poison glands removed. These spiders however have been bred and raised to kill. Their venomous bites are known to paralyze their victims.
Squatting Venom-Biter Level 13 Skirmisher
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Large Natural Beast (Spider) XP 225
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HP 185; Bloodied 92
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Initiative +9
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AC 22; Fortitude 20, Reflex 24, Will 18
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Perception +9
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Speed 5; climb 5 (spiderclimb)
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Low-light; Tremorsense 10
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Saving Throws +2; Action Points 1
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Traits
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Hunt
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If the adventuring party escapes the encounter, the Venom-Biter will regain heal an amount equal to its bloodied value and reappear in the next encounter.
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Standard Actions
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Shifty Bash ♦ At-will
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Attack: Melee 1 (one or two creatures); +17 vs. AC
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Hit: 2d6 + 5 damage
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Effect: The target is pushed 1 square and the Squatting Venom-Biter shifts 1 square towards them.
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Toxic Bite ♦ At-will
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Attack: One creature; +15 vs. Reflex
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Hit: 2d8 + 5 poison damage
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Miss: Quarter damage
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Skills Athletics +15
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Str 21 (+10)
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Dex 18 (+9)
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Wis 18 (+9)
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Con 21 (+10)
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Int 3 (+1)
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Cha 8 (+4)
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Alignment unaligned
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Languages -
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Equipment —
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Small Spider Swarm Level 5 Minion
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Small Natural Beast (Spider) XP 25
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HP 1; a missed attack never damages a minion.
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Initiative +6
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AC 18; Fortitude 18, Reflex 20, Will 10
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Perception +5
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Speed 7; climb 7 (spiderclimb)
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Low-light; Tremorsense 10
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Vulnerable 5 fire
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Traits
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Swarming Strike
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If the player starts his/her turn on a small spider swarm and does not shift away, they take 1d6 damage and are knocked prone
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Standard Actions
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Swarm ♦ At-will
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Attack: Melee 1 (one or two creatures); +17 vs. AC
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Hit: 1d6 + 3 damage, 1d8 + 8 with combat advantage or prone, 1d10 +10 with both
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Bite ♦ At-will
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Attack: Melee 1; +10 vs. AC
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Hit: 1d6 + 5 poison damage
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Skills Athletics +10
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Str 16 (+5)
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Dex 18 (+6)
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Wis 16 (+5)
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Con 18 (+6)
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Int 3 (-1)
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Cha 10 (+2)
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Alignment unaligned
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Languages
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Equipment —
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Old Forest Spider Tactics[edit]
These spiders generally fight in small groups, trapping their pray in the denser parts of the forest. Old Forest Spiders take a sophisticated approach to fighting, assigning different designations for different members of their groups.
Old Forest Spider Lore[edit]
A character knows the following information with a successful nature check.
DC Nature 10: The spiders tactics are surprisingly sophisticated, despite their low intellects.
DC Nature 17: The spiders seem to emanate from an unknown source near the heart of forest.
DC Nature 21: Inability to understand advanced logic and reasoning would suggest that these monsters are gaining their knowledge and orders from elsewhere.
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