Ogre, Variant (5e Creature)

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Ogre[edit]

Huge monstrosity, chaotic evil


Armor Class 16 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft.


STR DEX CON INT WIS CHA
23 (+6) 8 (-1) 21 (+5) 12 (+1) 16 (+3) 12 (+1)

Saving Throws Con +9
Skills Athletics +10, Intimidation +5
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Senses passive Perception 13
Languages Goblin
Challenge 9 (5,000 XP)


Legendary Resistance (1/Day). If the ogre fails a saving throw, it can choose to succeed instead.

Keen Sight. The ogre has advantage on Wisdom (Perception) checks that rely on smell.

Siege Monster. The ogre deals double damage to objects and structures.

ACTIONS

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.


Ogre.jpg
A looming ogre from Berserk chapter 210, [Source]

Like trolls, ogres are born from the darkest thoughts and desires of humanity's collective subconscious, and embody all of them to the fullest extent. Compared to their smaller kin, they are far more brutish, hungry, and outwardly violent.

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