Object of Mutation (3.5e Equipment)
Object of Mutation: This curse of Mutation can be applied to any item. The curse is activated when the item is held or worn. When this curse is activated roll 3 d6
1st Dice
1-2=Head
3-4=Upper Half
5-6=Lower Half
2nd Dice
Extra Features
Head
1-2=Eyes
3-4=Teeth
5-6=Ears
Upper Body
1-2=Fingers
3-4=Nipples
5-6=Ribs
Lower Body
1-2=Toes
3-4=Ankle bones
5-6=Leg Muscle
3rd Dice
Number of extra Features 1-6
For example 2 1 5 would give a character 5 extra eyes
This curse can be removed by a remove curse if the DM allows it otherwise it is permanent
Optional rules
For a more serious effect some mutations can be beneficial or bad
For example: A d100 can be rolled
Eyes 10 or lower the character goes blind 80 or higher the character gains a plus to spot checks equal to the number of eyes gained
Ears 10 or lower the character goes deaf 80 or higher the character gains a plus to listen checks equal to the number of ears gained
Leg Muscle 20 or lower the character loses 10 ft speed
90 or higher the character gains a plus 10 ft to movement
Moderate Transmutation;CL 10; Craft Wondrous Item, Baleful Polymorph; Cost 60,000 gp
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