Oath of the Sin of Pride (5e Subclass)

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Oath of the Sin of Pride[edit]

Paladin Oath

wayne-parker-escanor-1.jpg
Escanor Sin of Pride by Cyborg Barbarian

Paladins who follow the Sin of Pride draw their power from their own prideful nature, and from the power of the sun. The sun is the greatest symbol of pride in nature, being the center of all things, shining over the world with powerful radiance. Nothing can hide under the sun's watchful eye, no one can stand against his power, or even turn its gaze towards it.

When a sin of pride paladin is bathed by the sunlight, his true power is revealed, as they grow stronger and shine brighter. This, however, is a curse in disguise, since the lack of light can take away the strong will and prideful nature of the paladin, reducing him to a cowardly meek individual.

Tenets of the Sin of Pride

Though the exact words and strictures of the Oath of the Sin of Pride vary, paladins of this oath share these tenets.
Judge the Sinful. Wrongdoers must be punished for their transgressions.
Be Proud of Your Power. Let the world knows how powerful you are, behave with pride and shine with glory over everyone.
Protect the Weak. No one is powerful as you. Thus, is your duty to protect your weak allies - everyone who is not you - from unjust harm, even if doing so put your life at risk.
Show no Fear Under the Sun Gaze. Cowardice can't never be shown under the brightness of sunlight, so never show fear, never retreat, when the light of the sun shines over you.

Oath Spells

You gain oath spells at the paladin levels listed.

Paladin Level Spells
3rd hellish rebuke, guiding bolt
5th flaming sphere, scorching ray
9th ashardalon's Stride, fireball
13th fire shield, wall of fire
17th dawn, flame strike
Sunshine

Starting at 3rd level, your body is infused with the power of sunlight, which empowers your body, but at the same time reduces your abilities whenever you are in the dark. You gain the following benefits, depending on the type of sunlight you have:

  • Without the sunlight, you are considered to have one level of exhaustion. If you already have exhaustion, your level of exhaustion increase in an additional 1. You can't cast spells while in darkness.
  • While in bright sunlight, you have advantage on Strength, Dexterity and Constitution, and your size becomes Large, if it is lower.
Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Sunlight Power. While in sunlight, you can expend one use of your Channel Divinity as a bonus action to temporarily increase your own physical strength. For the next 10 minutes, you add your Charisma modifier to your Strength checks, saving throws, attack rolls, and magic attack rolls; the distance of your long, high jumps increases by 10 feet (this extra distance costs movement normally).
Super Slash. While in the dim sunlight, you can expend one use of your Channel Divinity as an Action to swing a melee weapon you are wielding downward, sending a beam of power. Make a magical attack against the AC of all creatures in a 5 foot by 30 foot line and they must make a Strength saving throw, if the attack is a hit the creatures suffer disadvantage Strength saving throw, or will suffer radiant damage equal to your Strength modifier on d6 + half your Paladin level, or half as much on a success. If you are in bright sunlight, you deal damage equal to your Strength modifier on d6 + your Paladin level, and any creature that fails the save is pushed back 10 feet and knocked prone.
Fiery Aura

At 7th level, your body emits a constant heat, making you used to it. When you are in dim or bright sunlight, you and allies within 10 feet are resistant to radiant, fire and cold damage and to the effects of extreme cold or heat.

Solar Radiance

When you reach the 15th level, whenever you are in dim or bright sunlight, your body give off extreme heat and brightness. Your body turns dim light into bright light (not considered bright sunlight) in an area within 10 feet. In addition, When a creature of your choice enters area for the first time on a turn or starts there takes radiant damage equal to half your paladin level (rounded down).

The One

Starting at 20th level, you achieve the true power of the Sin of Pride. As an action, if you are under sunlight you can enter in The One form, gaining the following benefits, depending on the brightness for 1 minute:

Dim Sunlight
  • You gain resistance to all types of damage.
  • You master the techniques of the "Divine Sword" and "Divine Spear". You roll 1d12, instead of the normal damage for unarmed strikes. The damage is slashing or piercing. Your unarmed strikes ignore resistance and immunity to non-magical damage.
Bright Sunlight
  • You are immune to all types of damage.
  • Your solar radiance area also causes radiant damage equal to half your paladin level.
  • You can use trigger a more powerful version of this ability, called "Ultimate". When using the Ultimate, you can extend the duration of your The One form. For each turn you start in "Ultimate" form, you lose 20 hit points, dying after reaching 0 hit points. You are unable to leave "Ultimate".

Once you use The One, you can't use it again until you finish a long rest.

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