Oath of "Throwing it Back" (5e Subclass)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing introductory fluff


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Jester.jpg
April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.

"A man with the power to kill a god or the power to make god horny, there is no difference between the two" - One Shot Questers

Oath of Throwing it Back[edit]

Paladins that took the Oath of Throwing it Back swore never to look at their enemy and instead force their enemy to be mesmerized by their "behind," granting them an advantage on the battlefield.

Oath of Throwing it Back Spells
Paladin Level Spells
3rd Charm person, unearthly chorus
5th Enhance ability, suggestion
9th Hypnotic pattern, tongues
13th Compulsion, confusion
17th Otto’s irresistible dance, dominate person
Student of the “Thiccness”

When you take this oath at 3rd level, pure THICC energy fills your muscles, allowing you to use your Charisma modifier instead of your Strength modifier for attack and damage rolls made with weapons that require it. You also gain proficiency in Performance and Persuasion.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

FascinateFascinate with the power of the one formerly known as “Shawty”, you throw it back so hard that you can cause people to become enthralled in your rhythmic sway. As an action, you can attempt to Fascinate a Humanoid within 30ft. of you that you can see. Roll a Charisma (Performance) check contested against the target’s Wisdom (Insight) check. If you succeeded, the target is stunned for 1 minutes or until it takes any damage. In this state, the target is effectively stunned..

Dancer’s Footwork When you use this Channel Divinity feature, the power of THICC allows you to throw it back further then what is normally possible. You can take the Disengage action as a bonus action.

Master of the “Thiccness”

At 7th level, you master the talents of THICC. You gain Expertise in performance and Persuasion, and when you use the “Dancer’s Footwork” Channel Divinity, you also double your movement speed for the round.

Enhanced Fascinate

At 15th level, your dancing manages to captivate creatures from all backgrounds. Fascinate will now affect any creature that has an Intelligence of 6 or higher. In addition, you can provide advantage to your Charisma (Performance) rolls an amount of times equal to your charisma modifier. You regain these uses on a long rest.

Sphere of Boogie

At 20th level, your ability to throw it back is unmatched. When you gain this feature, you may cast Otto's Irresistible Dance a number of times equal to your charisma modifier. When you cast Otto’s Irresistible Dance, you have the option to have it instead becomes a sphere with a radius of 20ft. You can designate any number of creatures that you can see to be unaffected by it. Any creature that has not been designated is now under the effect of the Otto’s Irresistible Dance spell.

While you are holding concentration on the Sphere, as a Bonus action you can make up to 6 dancing targets make a constitution saving through against your spell DC. If they fail, the target suffers 1 level of exhaustion.

After activating this effect, you are unable to do so again until you finish a long rest.

5.00
(one vote)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: