OGC:Role Playing Feats
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Role Playing Feats: Feats that implicitly affect the way you role play a character.
D&D 3e Feats
Feat | Prerequisites | Summary |
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D&D 3.5e Feats
Feat | Prerequisites | Summary |
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Arch Nemesis (3.5e Feat) | Wisdom 15, Past Life | Throughout your many lives, a single constant has been your reincarnated adversary fighting you through the ages. |
Beast Line (3.5e Feat) | Strength 15, Constitution 13, Wisdom 15, Past Life | You don't remember what you were, but it wasn't humanoid, and its animal instincts now overwhelm your current self. |
Co Dependence (3.5e Feat) | Wisdom 15, Charisma 15, Past Life | All your incarnations have depended on a single trusted ally, and this time is no different. |
Delusions of Grandeur (3.5e Feat) | You've convinced yourself of your own importance and know how to ignore when people say otherwise. | |
Destiny Denied (3.5e Feat) | Wisdom 14, Past Life, any other Past Life feat | You've failed. Whatever destiny you had before you is forever doom, and you find yourself for once in charge of your own future. |
Past Life (3.5e Feat) | Wisdom 15 | You've started to remember your previous reincarnations, beginning a journey of unlocking your lost past. |
D&D 5e Feats
Feat | Prerequisites | Summary |
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d20M Feats
Feat | Prerequisites | Summary |
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