OGC:Master Charioteer (3e Prestige Class)
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Master Charioteer[edit]
Alignment: Any
Abbreviation: MCh
Hit Die: d10.
Requirements[edit]
To qualify to become a Master Charioteer, a character must fulfill all the following criteria.
- Era: Egypt (1550-1000 BCE)/Israel (1000-586 BCE)
- Base Attack Bonus: +7.
- Skills: Handle Animal (6 ranks), Knowledge (military tactics) (4 ranks), Ride (8 ranks)
- Feats: Weapon Focus (shortbow or composite shortbow), Trample, Skill Focus (Ride [chariot])
Class Skills[edit]
Skill Points at Each Level: 2 + Int modifier.
The master charioteer's class skills (and the key ability for each skill) are Balance (Dex), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge (military tactics) (Int), Knowledge (religion) (Int),Profession (Wis), Ride (chariot) (Dex),
Level | Base Attack Bonus |
Saving Throws | Increased Chariot Speed | Special | ||
---|---|---|---|---|---|---|
Fort | Ref | Will | ||||
1st | +1 | +0 | +2 | +0 | +5ft./round | |
2nd | +2 | +0 | +3 | +0 | +5ft./round | Improved Trample |
3rd | +3 | +1 | +3 | +1 | +5ft./round | |
4th | +4 | +1 | +4 | +1 | +10ft./round | Quick Reins |
5th | +5 | +1 | +4 | +1 | +10ft./round | |
6th | +6 | +2 | +5 | +2 | +10ft./round | Improved Cover |
7th | +7 | +2 | +5 | +2 | +15ft./round | |
8th | +8 | +2 | +6 | +2 | +15ft./round | Steed Kill |
9th | +9 | +3 | +6 | +3 | +15ft./round | |
10th | +10 | +3 | +7 | +3 | +20ft./round | Crippling Shot |
Class Features[edit]
Weapon and Armor Proficiency: A master charioteer is proficient with all simple and martial weapons, light armor, medium armor, heavy armor, and shields.
Increased Chariot Speed: Even if he is not driving the chariot himself, a master charioteer can increase the chariot’s speed if he makes a successful Ride (Chariot) check (DC 15). A check must be made each time the charioteer attempts to increase speed.
Improved Trample: Beginning at 2nd level, if a master charioteer performs a trample with his chariot, it does bonus damage equal to his class level and the driver receives a bonus on his Ride check equal to the master charioteer’s class level to avoid toppling the chariot.
Quick Reins: At 4th level, the master charioteer can move between positions (driver, shieldbearer, charioteer) as a free action.
Improved Cover: At 6th level, a master charioteer becomes particularly adept at using his chariot for cover. Cover on the side protected by the shieldbearer increases from three-quarters to nine-tenths, and cover on the opposite side increases from one-quarter to one-half.
Steed Kill: At 8th level, a master charioteer becomes particularly adept at killing steeds that are being used for riding or pulling chariots. If he studies a steed for three rounds and successfully hits with a ranged attack, the steed must make a Fortitude save (DC 15 + the master charioteer’s class level) or die.
Crippling Shot: At 10th level, on a critical hit, a master charioteer’s ranged attacks also cause crippling strikes, dropping their target’s Strength by 1 point. Targets reduced to 0 Strength are immobilized.
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