Nymph (5e Creature)
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Medium fey, chaotic good
Saving Throws Cha +6
Blinding Beauty. When a humanoid that can see the nymph starts its turn within 30 feet of the nymph, it must succeed on a DC 14 Constitution saving throw or be blinded. This blindness lasts until dispelled by a spell such as lesser restoration.
Innate Spellcasting. The nymph's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The nymph can innately cast the following spells, requiring no material components:
Cantrips (at will): guidance, produce flame, resistance
Unearthly Grace. While the nymph is wearing no armor and not wielding a shield, her AC includes her Charisma modifier. Additionally, when the nymph makes a Strength, Dexterity, Constitution, Intelligence, or Wisdom saving throw, she can make a Charisma saving throw instead.
Multiattack. The nymph makes two attacks with her club.
Stunning Glance (Recharge 5-6). The nymph attempts to stun a creature within 30 feet of her with a look. If that creature and the nymph can see each other, the creature must succeed on a DC 14 Constitution saving throw or be stunned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.