Nokris, Herald of Xol (Jujutsu Kaisen Supplement)
Nokris, Herald of Xol[edit]
Large shikigami, unaligned Armor Class 21 (natural armor)
Saving Throws Wis +10, Cha +14 Cursed Energy. Nokris, Herald of Xol has 40 Cursed Energy he can use to fuel his abilities. All of his cursed energy is replenished at the end of a long rest. Improved Cursed Energy Recovery. Nokris, Herald of Xol recovers 3 Cursed Energy at the beginning of his turns. Invisible Force. Nokris, Herald of Xol is entirely made out of cursed energy, meaning he cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see him. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see him. Growth. Forms summoned by Nokris, Herald of Xol have the same buffs from Growth as the forms summoned by it's creator. Armament. Nokris, Herald of Xol can use the Armament Extension when summoning forms. Mutation. Form's summoned by Nokris, Herald of Xol may roll a d20 to mutate into hallowed or unique forms. Unique forms share the same once per long rest limit as the ones summoned by his creator. Not Going Down (1/long rest). When Nokris, Herald of Xol is reduced to 0 hit points, he may fall to 1 hit point instead. Magical Weapons. Nokris, Herald of Xol's attacks are considered magical. ACTIONSMultiattack. Nokris, Herald of Xol makes three Unarmed Strikes or Burning Cursed Energy Blast attacks. Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d12 + 1) bludgeoning damage. Burning Cursed Energy Blast (1 Cursed Energy.) Cursed Energy Attack: +14 to hit, range 70/140 ft., one target Hit: 49 (5d12 + 7) fire damage. Any creature hit by this must make a DC 18 Constitution saving throw or receive First Degree burns. Poison Cloud (1-6 Cursed Energy.) Nokris, Herald of Xol emits a poisonous cloud, covering a 30 ft. circle around him, this cloud remains until he finishes his next two turns. All creatures in the circle are forced to make a Constitution saving throw against his Cursed DC (22 without modifications). On a failure they take 48 (7d12) poison damage per cursed energy spent, are poisoned and are knocked prone. On a success they take half as much damage and are not poisoned or knocked prone. Any creature that enters the cloud or begins their turn in it must make this save again. All worm forms are immune to the poison, thus do not have to make the save. Additionally, the area inside the cloud is Heavily Obscured for all creatures except worm forms. Necromancy (1-10 Cursed Energy, Recharge 5-6.) Nokris, Herald of Xol may revive one worm form that has died within the last minute at full health by paying the full cost to summon it, this does not work on Xol, Will of the Thousands. BONUS ACTIONSWorm Creation (1-6 Cursed Energy.) Nokris, Herald of Xol may summon forms from the Worm Creation feature.
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