Nobody (4e Race)
From D&D Wiki
If light and darkness are eternal, surely we nothings are the same! Eternal!
|Average Height: 5'2-6'2|
|Average Weight: 135-220 lb.|
|Ability Scores: +2 Charisma, +2 Strength or Dexterity|
|Speed: 6 squares|
|Skill Bonuses: +2 Bluff, +2 Arcana|
|Emotionless: You get a +5 bonus against all fear and charm effects.|
|Empty Shell: You do not need to eat, drink, or breath. You still need to sleep.|
|Strong Will: +1 Will|
|Dark Corridor: You can use Dark Corridor as an Encounter Power.|
Nobodies are human beings that lost their hearts to darkness; if they could love anything, it would likely be living in solitude. They pretend to be human in order to use and manipulate people to get heir hearts back. However, some nobodies with very bad memories enjoy their emotionless state to prevent them from being traumatized.
Play a Nobody if you want:
- To be a chilly, cynical examiner of life.
- To be a loner that fights to get his heart back.
- To be a heartless criminal that only wants riches.
- To be a member of a race that favors the Wizard, Rogue and Warrior classes.
Nobodies are stronger, empty shells of their human selves. They possess a strong pallor, and appear to be fading into the mist. It is exceedingly difficult to estimate the age of a nobody, as they are immortal, and never show signs of getting older.
Playing a Nobody
Playing a nobody requires a degree of creativity. Nobodies are extremely apathetic creatures, with little desire for relationships of any kind. Under extremely rare circumstances, a nobody may form a facsimile of a friendship with another being. The nobody may seem very unenthusiastic about the ordeal, but if their companion faces mortal danger, a nobody will stop at nothing to protect their friend.
Nobody Characteristics: Cynical, sarcastic, disloyal, opportunist, impassive, stoic
Male Names: Male human names anagrams + x
Female Names: Female human names anagrams + x
Three sample Nobody adventurers are described below.
Texilen was a human warrior that lost his heart to the darkness during a fight. His only aim in life is finding a wizard powerful enough to give him a new one. He joined a group in order to increase the possibilities of finding one, and considers his companions mere instruments to achieve his objectives.
Zaruxa lost her heart after killing her father, who wanted to marry her to a stranger in exchange of money, after he killed her mother who disagreed. Years later she tracked down the man she ran away from and tortured him to death. Now she's a thief for hire and runs with a small group of adventurers, as long as she's paid.
Xamaras is the leader of a team of young nobodies that lost their heart during a dangerous ritual. He fervently believes that the only deity a nobody can believe in: Kingdom Hearts. His only aim is to reach the magical plane that grants a heart to anyone that makes it there. He won't hesitate to sacrifice his allies.