Nimbat (5e Race)

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Nimbat[edit]

Nimble bats. It's the simplest thing ever, that name. And yet, they're not really chiropterans. They're felines, you know?
—Revdale Onasius, magizoologist

Physical Description[edit]

A nimbat having a cookie. By Yanied

Nimbats are small, winged, cat-like, humanoid creatures. They have long, powerful legs; a sturdy, tapering tail; and bat-like wings. They are covered in fur, which ranges from tawny to brown, gray, black, or olive, sometimes with white, cream, or tan accents on the belly, hands, feet, or face. In addition, darker markings often frame the eyes above and below, preventing glare in bright sunlight. Their hands are dexterous, with a thumb and three fingers. These digits are covered with a skin that spreads across, making their wings. Their ears are large and stand up from the head, allowing for superior hearing.

History[edit]

The origin of nimbats supposedly dates back to the same group of vivimancers who created a lot of monstrosities, such as owlbears. Their magic for nimbats was based on that of tressyms, only more like a wyvern. As such, nimbats hold a deep distrust of life magic users. They were given a higher intelligence by their creators, which attributed to their capacity to feel pain and complex emotions like hatred. As such, nimbats fled the complexes of ruination when their original masters lost the reins and never looked back.

Society[edit]

Post-escape, nimbats largely lived in the wilderness in various settings. Due to their two mixed natures, they could live within caves and forest environments well. Most nimbats still reside within these environments, with only a handful having ever assimilated into civilization. Nimbat settlements in the wild are usually build into trees or in small dens within ceilings or hanging branches, similar to nests. Because they are usually suspicious of strong magics, particularly vivimancy, they like to avoid associating with magic users of that type. As new technology advances into this area, nimbats are also increasingly suspicious of civilization. They are, however, naturally curious creatures into other areas of magical tinkering and artifice, much like gnomish tendencies.

Nimbat Names[edit]

Nimbats maintained a close relationship with fey and races that were followers of ideals like that of Melora or similar nature lovers. Their language thus, more often than not, came to embody speech with beasts as well as Sylvan. Utilizing their special vocals, nimbats can emit and receive sounds of up to around 80 kilohertz. Their wide range of frequencies allow them to communicate on levels other creatures cannot. As such, their names sometimes sport "missing sounds" which are just too high for most races to hear. These unheard notes are contained within ().

Male: Kin(mee)ran, (Ah)sardal, Fe(shi)r, O(meh)nir

Female: (Yi)ami, U(ee)hr, Da(ya)n, Re(i)na

Nimbat Traits[edit]

Small, intelligent, winged, cat-like bat creatures.
Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age. A nimbat reaches physical maturity at 12 years of age, is considered an adult at 20, and can live as long as 140 years.
Alignment. Elders are highly respected, and most nimbats follow the rules without question. They tend toward lawful and good.
Size. Nimbats tend to be rather small, appearing the size of a bobcat with bat wings for forelegs. Your size is Small.
Speed. Your base walking speed is 25 feet. You have a flying speed of 25 feet. You cannot use this flying speed while your hands are not free or while wearing any armor or while encumbered.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Feline Reflexes. You are proficient in the Acrobatics skill.
Keen Ears. You have advantage on Wisdom (Perception) checks using your ears.
Monstrous Nature. Your creature type is monstrosity, instead of humanoid. As such, you are immune to spells like crown of madness or dominate person because they specifically target humanoids.
High-Pitched. Your special vocals allow you to communicate on levels with other creatures that many cannot hear. You can cast animal friendship an unlimited number of times with this trait, but you can target only bats with it. Wisdom is your spellcasting ability for this spell.
Languages. You can speak, read, and write Common and Sylvan.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2′ 7'' +1d6 27 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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