Nightsummoner (3.5e Prestige Class)
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Nightsummoner[edit]
“ | I shall come at my enemies with an army at my back! | ” |
—Jonathan Hogglesworth, human Nightsummoner |
Nightsummoners are powerful wizards who use conjuration and summoning magic to bring in allies, both from the real world as well as the spiritual realm, in order to combat undead.
Becoming a Nightsummoner[edit]
Nightsummoners are chosen from among the ranks of the Mageclaine, the Wizard class of Claine. Intelligence and Charisma are their most important Ability Scores.
Alignment: | Neutral Good. |
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Base Attack Bonus: | +2. |
Race: | Any. |
Skills: | Knowledge (Necrology) 11. |
Patron: | Modroben. |
Spellcasting | Wizard 7 |
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +2 | Nightsummoning 1 | +1 of existing spellcasting | |||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +3 | Nightsummoning 2 | +1 of existing spellcasting | |||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +3 | Nightsummoning 3 | +1 of existing spellcasting | |||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +1 | +4 | Nightsummoning 4 | +1 of existing spellcasting | |||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +1 | +4 | Nightsummoning 5 | +1 of existing spellcasting | |||||||||||||||||||||||||||||||||||
6th | +6 | +5 | +2 | +5 | Nightsummoning 6 | +1 of existing spellcasting | |||||||||||||||||||||||||||||||||||
7th | +7 | +5 | +2 | +5 | Nightsummoning 7 | +1 of existing spellcasting | |||||||||||||||||||||||||||||||||||
8th | +8 | +6 | +2 | +6 | Nightsummoning 8 | +1 of existing spellcasting | |||||||||||||||||||||||||||||||||||
9th | +9 | +6 | +3 | +6 | Nightsummoning 9 | +1 of existing spellcasting | |||||||||||||||||||||||||||||||||||
10th | +10 | +7 | +3 | +7 | Nightsummoning 10 | +1 of existing spellcasting | |||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Class Features[edit]
Like all members of the Church of Modroben, Nightsummoners are expected to be neutral in most affairs (excepting only the defense of death, time and fate). Their class features should not be used except in the manner of church business and in direct self-defense. It is very rare for Nightsummoner powers to be used against anyone other than undead creatures or necromancers. All of the following are class features of the Nightsummoner:
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. Nightsummoners are conjuration specialists and gain an extra spell per day per level as other specialists do.
Spells: To cast a particular spell, you must have an Intelligence score of at least 10 + the spell's level. Your bonus spells are based on your Intelligence. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Int bonus (if any).
Nightsummoning: Nightsummoners can summon a number of creatures equal to their Nightsummoner level. These creatures fall into two categories:
- Allies within the Church. Each member of an elite class within the Church can be summoned, with their elite class level being the minimum Nightsummoner level required to summon them.
- Celestial Claine creatures based on their Hit Die, listed below.
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