Night Terrors; Persistent Variety (5e Disease)
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Night Terrors; Persistent Variety
Contracting Night Terrors; Persistent Variety
Night Terrors; Persistent Variety is a disease a player can choose to take on, they must include a traumatic event in their backstory, likely one they lost everything in or barely got away from. The effect while debilitating are far less than the treatable variety, and provide benefits to make it worth taking on.
Nightmares: The effects of night terrors have grown weaker over the years as you get used to them, while you still have them just as often you find it easier to fall back asleep. When you and your party take a long rest, roll a D20, on 15 or higher you awaken half way through the rest. At this point you must roll a percentile, on 85 or higher you cannot fall back asleep and must treat the long rest as a short rest. During the last 4 hours of your rest you can do actions such as hunting, reading, or staying on watch, but you cannot fall back asleep. The nightmare weighing heavily on your mind will cause perception checks to be rolled at disadvantage for those 4 hours.
Beneficial Flaw: Willingly taking this disease onto your character before a campaign allows you to gain the effects of an ability score increase, or one feat of your choosing. Just remember that the disease cannot be cured, are you willing to take the chance?
Immunization: Having this disease makes you immune to the Night Terrors disease itself, a weaker but more debilitating version of what you already have
Night Terrors; Persistent Variety cannot be treated and does not go away, but it can be counteracted by your party members. On a successful perception check of 15 or higher, a party member can hear you wake up and see that you're in distress. They may then, if they feel like it, attempt to help you back to sleep. the member must roll a persuasion or performance check against your own deception check, or cast a spell such as sleep on you to allow you to fall back asleep and gain a full rest. should a spell like sleep or calm emotions (dm digression on other similar spell) be cast in this situation ignore rules for the spell, it succeeds immediately from the lowest level spell slot possible. This spell slot is expended from the caster's slots for the next day.
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