Night Goblin Fanatic (5e Creature)
From D&D Wiki
Night Goblin Fanatic
Small humanoid (goblinoid), neutral evil
Multiattack. The goblin makes two flail attacks.
Flail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Swirling Rampage (1/Day). When the goblin is reduced to half its maximum hit points or fewer, it moves up to twice its speed and then makes one flail attack against each hostile creature within 10 feet of it as it moves.
Night goblin fanatics are those crazy night goblin warriors whom have foolishly drunk deep from a mug of the rare and deadly Mad Cap Mushroom beer, turning the night goblin into a crazed maniac who swirls around the battlefield as unpredictable shock infantry equipped with massive flails.
When used against the enemy, the night goblin fanatic is held down by his mates until an enemy unit approach close enough for them to launch their attack. At this time, the mob hands the fanatic the end of a massive chain and chucks him in the direction of the enemy. Free at last, the deranged night goblin would spin crazily. After the initial shove, the fanatic has no directional control and will recklessly plough through anything, including both enemy troops or even his own regiment. Eventually, however, a fanatic will stumble, throttle himself with his chain or simply collapse, dying in a maniacal and convulsive fit. Extremely few have ever survived their experience as a fanatic, and through it all, those fanatics that have met their ends bear a look of self-satisfaction upon their tongue-lolling face.