Night Goblin Fanatic (5e Creature)
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Night Goblin Fanatic[edit]
Small humanoid (goblinoid), neutral evil Armor Class 15 (leather armor, shield)
Skills Stealth +6 Brute. A melee weapon deals one extra die of its damage when the goblin hits with it (included in the attack). Reckless. At the start of its turn, the goblin can gain advantage on all melee attacks during that turn, but attack rolls against it have advantage until the start of its next turn. Sunlight Sensitivity. While in sunlight, the goblin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ACTIONSMultiattack. The goblin makes two flail attacks. Flail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. BONUS ACTIONSNimble Maneuver. The goblin takes the Dash or Disengage action. REACTIONSSwirling Rampage (1/Day). When the goblin is reduced to half its maximum hit points or fewer, it moves up to twice its speed and then makes one flail attack against each creature within 10 feet of it as it moves. A creature hit by the attack must succeed on a DC 13 Strength saving throw or be knocked prone. |
Night goblin fanatics are those crazy night goblin warriors whom have foolishly drunk deep from a mug of the rare and deadly Madcap mushroom beer, turning the night goblin into a crazed maniac who swirls around the battlefield as unpredictable shock infantry equipped with massive flails. |
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