Nidomon (5e Creature)
Nidomon[edit]
Medium beast, chaotic neutral Armor Class 17 (natural armor)
Saving Throws Strength +9, Constitution +9 Terrain Smash. The nidomon deals double damage to objects and structures. Sheer Force. At the start of its turn, the nidomon can gain advantage on all attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. When the nidomon hits with an attack that has been granted advantage by this feature, the attack deal an additional 7 (2d6) poison damage. ACTIONSMultiattack. The nidomon makes two attacks: one with its claw, and one with its tail, or two attacks with its horn. Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage. Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. Horn. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or become poisoned for 1 minute. REACTIONSPoison Point. If a creature hits the nidomon with a melee attack, it can use its reaction to force the creature to make a DC 14 Constitution saving throw. On a failed save, the attacking creature is poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. On a success or when the effect ends, the creature is considered immune to the effects of this feature for the next 24 hours. |
The nidomon is a Pokémon commonly found in one of two forms: a Nidoking and Nidoqueen. The two of them are the final evolutionary forms of the nidoran line, which are similar to beasts armored with poisonous spines. The Nidoking and his queen usually preside over their brood as some of the fiercest parents in nature. The two powerhouses can easily destroy houses in a rampage, and their tough armor makes it hard to hurt them via means of weapons. They are also highly poisonous, able to send one to a hospice with a scratch of their venomous horn. When they die, they become the source of highly sought after materials that make some of the finest armor. |
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