Nezok The Traveller (3.5e Deity)
Intermediate Deity | |
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Symbol: | A severed foot, seemingly dangling downward at the ankle, set against an image of a slightly cloudy sky. |
Home Plane: | Wanderer of planes |
Alignment: | Moral Good, ethical Nuetral |
Portfolio: | True charity and justice, seperate from laws. |
Clergy Alignments: | Moral Good, Ethical Nuetral |
Domains: | Moral good, Ethical Nuetral |
Favored Weapon: | Any Hammer |
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General Description[edit]
Nezok The Traveller is a being formed from the combined guilty consciences of all intellegent beings. What exactly it is or how it came to be may never be known. What is known is that for some especially evil beings, death is not the end. Instead, at some point between the soul leaving the body and going to the afterlife (whether that be hell or oblivion, whatever) Nezok will interupt and hold a private interview in a plane unknown. In this interview that evil being is shown the horrors of its own actions and made to alter its beliefs. These interviews may last an eternity, and some beings are never sorted. Most times, though, the being will epiphanically realize the err of its ways and be given a second chance-- with a catch. The being will be restored to life, through unlife. It will be made (semi)whole again, as an intellegent version of an undead version of itself in life; it will then be given a mission: to restore a level of goodness in the universe equal to the evil it once dispenced. Of course, this reults in an anomilous creature: a GOOD undead, and the mission is of course made very difficult by the creatures new weaknesses and the prejudice of the individuals it comes in contact with. For those who fail..........?
Dogma[edit]
Commit no foul act, and suffer not the lives of those who only seek to better themselves.
Clergy and Temples[edit]
Only those who have been contacted by Nezok know of its presence, and they would probably rather die again than suffer to speak of their interviews. They keep no temples, except those erecected permanently within their souls--graditude for their new chances, unlimited loyalty to the one who granted them, and unimaginable sorrow and guilt for their past lives form the walls, doors, floors and alters held so dearly there within. Some may be compelled to create works of art for the purpose of spreading feelings of hope and goodness, but that's about it.
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