Necromancer of Undead Army (3.5e Prestige Class)
Necromancer of Undead Army[edit]
A Necromancer of Undead Army focuses all her power into creating extremely powerful undead. The NoUA lets her undead fight for her while she heals and buffs them during battle.
Requirements[edit]
To qualify to become a Necromancer of Undead Army, a character must fulfill all the following criteria.
- Alignment: Any
- Skills: Knowledge (arcane) 6 ranks, Knowledge (religion) 4 ranks, Spellcraft 6 ranks
- Feats: At least one feat that bolsters undead created like Corpsecrafter or a [Necromantic] feat
- Spells: Able to cast animate dead as an arcane spell.
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day/Spells Known | |
---|---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Rebuke Undead, Remote Control | +1 level of existing arcane spellcasting class | |
2nd | +1 | +0 | +0 | +3 | Extra Animate Dead, Zealous Undead | +1 level of existing arcane spellcasting class | |
3rd | +1 | +1 | +1 | +3 | Transmute Corpse, Treated Bones | +1 level of existing arcane spellcasting class | |
4th | +2 | +1 | +1 | +4 | Dark Legion | +1 level of existing arcane spellcasting class | |
5th | +2 | +1 | +1 | +4 | Heal Undead Area | +1 level of existing arcane spellcasting class | |
6th | +3 | +2 | +2 | +5 | Aptitude, Improved Remote Control | +1 level of existing arcane spellcasting class | |
7th | +3 | +2 | +2 | +5 | Improved Zealous Undead | +1 level of existing arcane spellcasting class | |
8th | +4 | +2 | +2 | +6 | Dark Blessing , Master of control | +1 level of existing arcane spellcasting class | |
9th | +4 | +3 | +3 | +6 | Elemental Undead | - | |
10th | +5 | +3 | +3 | +7 | Undead Mastery, Transcendence, Greater Zealous Undead | - | |
Class Skills (2 + Int modifier per level) Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Hide (Dex), Intimidate (Cha), Knowledge (all skills, taken individually), Move Silently (Dex), Profession (Wis), and Spellcraft (Int). |
Class Features[edit]
Weapon and Armor Proficiency: A Necromancer of Undead Army gains no new armor or weapon proficiencies.
Spells Per Day/Spells Known: At each level (except, 9th, and 10th), a Necromancer of Undead Army gains new spells per day (and spells known if applicable) as if he had also gained a level in one divine/arcane spellcasting class he belonged to before adding this prestige class.
Rebuke Undead (Su): A Necromancer of Undead Army's level stacks with his Cleric level when rebuking undead.
Remote Control (Sp): A Necromancer of Undead Army can control 1 of his undead for 1 minute per Caster lvl of the NoUA per day. When remote controlling you gain the senses of the undead and can make it do more complex tasks then the undead normally could(as if this is your new body you can use your skills and feats). Casting and ending this spell takes one full turn. The necromancer is unable to act with his normal body for the duration of the spell but he can still see and feel as normal. Intelligent undead may make a will save dc=10+1/2 caster lvl+Charisma modifier.
Improved Remote Control (Sp):at lvl 7 remote control improves so that you can cast spells and use ability's though the undead as if you where possessing the undead. you still pay all xp costs for spells with a xp requirement.
Spontaneous Casting: A Necromancer of Undead Army can as a evil cleric (or a neutral cleric of a Evil deity) can channel stored spell energy into Inflict spells that the cleric did not prepare ahead of time. The necromancer can “lose” any prepared spell in order to cast any inflict spell of the same spell level or lower (a Inflict spell is any spell with “Inflict” in its name). Whenever a necromancer of undead army uses his inflict spells to cure any undead, multiply the amount by 1.5.(Negative damage like inflict spells that are cast on undead, heal undead.)
For example, a evil cleric who has prepared command (a 1st-level spell) may lose command in order to cast inflict light wounds (also a 1st-level spell). Clerics of evil deities can cast inflict spells in this way because they are especially proficient at wielding negative energy.
Extra Animate Dead (Sp): At 2nd level, a Necromancer of Undead Army can use Animate Dead as a spell like ability. This may only be done out of combat and up to a number of times equal to 1/2 her total level per day round down.You still use the required amount of black onyx to create undead.
Zealous Undead (Sp): At 2nd level, a Necromancer of Undead Army may buff friendly undead. All augmenting feats the necromancer knows may be added to friendly undead he did not create (augmented animation, corpsecrater, nimble bones etc). This takes a full round action per subject. The necromancer still needs to touch the subject in order for it to work and the effects lasts for one minute per NoUA level.
Treated Bones: At 3rd level, a Necromancer of Undead Army can treat the bones of a corpse in such a way, that the bones of the skeleton increase in toughness. A skeleton animated of such a corpse gains a +2 natural armor bonus increase and damage reduction 2/-.
Transmute Corpse (Sp)": At 3rd level, by burning a body a Necromancer of Undead Army may transmute a corpse into a black onyx stone. This ability takes 10 minutes to complete. Transmute corpse gives 25gp in black onyx equal to 1/2 the corpses HD.(works on things with fire immunity)
Dark Legion (Ex): All undead creatures created by a Necromancer of Undead Army who has reached 4th level or higher gain a +4 enhancement bonus to Strength and Dexterity and 2 hit points per Hit Die. When a Necromancer of Undead Army uses the animate dead spell to create undead, she can control 4 + her Charisma bonus HD worth of undead creatures per class level. When a Necromancer of Undead Army casts the control undead spell, the spell targets (2 + her Cha bonus) HD/level of undead creatures.
Heal Undead Area (Sp): At 5th level, whenever a Necromancer of Undead Army heals a friendly undead (with negative energy)all other undead with 5 ft of the subject also receive healing equal to half round down of healing that undead gained. The range increases by 5 feat every two lvls, 10 feet at 7th lvl , 15 feet 9th lvl. The healing spreads like lightning away from your undead so that every new undead healed by this ability also heals nearby undead for 1/2 they healed at a -5 ft aura range from the previous healing. For example a lvl 9 NoUA heals a undead for 25 hp all undead within 15ft of the first undead heal for 12 damage now all undead within 10ft of those undead heal for 6 damage all undead within 5 feet of those guys heal for 3 damage.
Note: Undead may not receive healing from other undead multiple times from one healing from the NoUA.
Aptitude (Sp): At 6th level, a Necromancer of Undead Army imbues undead with the intelligence they had in life. Treat all undead that a necromancer animates, As if they where also under effect of the Awaken Undead spell (see page 62 of the Libris Mortis). Furthermore, A Necromancer of Undead Armys undead are absolutely loyal and will perform any task set before them, even if the task may destroy them. They lose loyalty if they are dropped out of your currently controlled undead and will lose 1 int per day away from your control until they reach their normal int score normally 0 for unintelligent undead. You may negotiate with them as with any npc when you lose control.
Improved Zealous Undead (Sp): At 7th level, a Necromancer of Undead Army improves his zealous undead effect so that it becomes permanent on the effected undead.
Dark Blessing: At 8th level, A Necromancer of Undead Army multiples the amount of HD worth or undead she may control with her rebuke undead ability by her Charisma modifier.
Master of the Undead Order (Su): at 8th lvl your intelligent undead may make a Rebuke Undead turn check once a day as if they where a cleric of 1/2 your lvl. This may lead to your intelligent undead turning against you when you lose control of them and messing up your day.
Elemental Undead: At 9th level, a Necromancer of Undead Army can imbue an undead to become an elemental undead. this takes one day of casting. You may choose between Air, Earth, Fire, Water.
An undead with the air trait, has double movement speed and the great cleave feat. Material components. 50gp black onyx stone per HD , hawk feather.
An undead with the Earth trait, has his natural armor bonus doubled and his total hp multiplied by 1.5 Material Components: 50gp black onyx stone per HD, grave dirt.
An undead with the Water trait, has his hp and strength damage increased by x1.5 Material Components: 50gp black onyx stone per HD, unholy water.
An undead with the Fire trait, has haste and he has a chance to set enemy on fire if they fail a ref save equal to half the necromancers HD + his charisma bonus. Creatures on fire take 1d6 damage for 1d6 rounds. Material Components: 50gp black onyx stone per HD, fire from a undead I monster.
You may only have one of each element out at a time. If you create two of the same element the two undead will fight one another to the death.
Transcendence: Upon reaching 10th level, A Necromancer of Undead Army has learned through years of study and the constant presence of undead that the only path to true power is to become undead himself. A Necromancer of Undead Army gains the Lich template (see page 167 of the Monster Manual I) she does not apply the level adjustment .
Greater Zealous Undead (Sp): At 10th level, A Necromancer of Undead Army multiply all buffing that he gives to undead by 1.5 (this stack with the Lich bonus equaling a total of x2 bonus) example if this Lich desires to Treat the bones of a skeleton it would gain +4 natural armor bonus increase and damage reduction 4/-.
Undead Mastery (Sp): As a master of undeath the Necromamcer of Undead Army's created and controlled undead have practically evolved into their own race. All undead creatures created by a NoUA who has reached 10th level have their base ability scores modified as if the had been affected by the awaken spell's effect on plants, modifying their base Intelligence, Wisdom and Charisma scores to 3d6. This adjustment takes effect before any bonuses or penalties assosiated with the undead having their mental ability scores altered by any other feats, templates, spell effect etc. Neither the Lich template bonus nor the Greater Zealous Undead, Aptitude class feature or similar effect applies as an increase to these new base attributes though all other independant effects stack as allowed by their description. Furthermore, No stats are lost for no longer being under the control of the NoUA as listed under Aptitude and a NoUA is able to use this awaken effect with their Improved Zealous Undead ability on undead under their control that they did not create.
Modifiers for state of death and undeath[edit]
Its only fair that one who is undead would be able to command an undead army better than someone who is alive.
Lich
If a necromancer of undead army is a Lich, the total HD of undead she can control is doubled. When calculating the total HD this bonus goes in last.
Inflict spells done by a necromancer of undead army who's a Lich, do 150% more (rounded up).
Buffing effects done by a necromancer of undead army who's a Lich, do 150% more effect.
Notes[edit]
This prestige is still being tested and may be updated.
Animate relies on Onyx stones to create an undead while Fell Animate does not. The advantage of animate is the imbuing process which may outweigh the cost of Fell Animate.
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