Nathan Flynn (Doom Supplement)
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Medium humanoid (human), neutral good
Armor Class 16 (security armor)
Saving Throws Str +5, Con +5
Pistol Discipline. Once on your turn, when you make an attack with a one-handed ranged weapon, you can make an additional attack with that weapon against the same target.
Marine Archetype: Leader. You are a squad leader. You can issue special commands to cordinate the attacks and movement of your fellow marines.
You can coordinate the fire of other marines. Issuing a command uses your bonus action. When you take this archetype at 2nd level, you know the following commands.
In addition, your marine rank at 2nd level becomes Lieutenant.
Combat Shotgun, ball shot. Ranged Weapon Attack: +5 to hit, range 30/90., one creature. Hit:
Shots: O X X X X X X X
Reload Shotgun. Reload up to 8 rounds of ammunition, or a bonus action to reload up to 4 rounds of ammunition.
UAC Pistol. Ranged Weapon Attack: +5 to hit, range 50/150., one creature. Hit: 2d6 + 3 piercing damage.
Shots: O O O O O O O O O O X X
Rocket Launcher. Flynn fires a rocket at a point within 240 feet of him. Each creature within 10 feet of that point must make a DC 15 Dexterity (DC 10 if the target is more than 80 feet away) Dexterity saving throw, taking 5d6 piercing damage on a failed save, or half as much damage on a successful one.
Shots: O O
- Payload: 60 lb.
- Encumbered: 90 lb.
- Heavily Encumbered: 180 lb.
- Encumbrance Limit: 270 lb.
|Security Armor||20 lb.|
|Combat Shotgun||7 lb + 1 lb.|
|0 Shotgun Shells||0 lb.|
|2 pistol magazines||1 lb.|
|Rocket Launcher||11 lb.|
|2 RPG||1 lb.|
|Mysterious Device (attached to shotgun)||X lb.|
|An encrypted memory chip that was in your pocket when you left the medical station.|
|2 medikits||8 lb|
|One dose of Telol (a truth serum)||2 lb|
|One dose of Cortexin (improves intelligence)||2 lb|
|A pack of 10 bliss pellets (anti-stress, erases past 1 hour of memory)||2 lb|
- Gender: Male
- Age: By looks, around 28
- Height: 6.0 ft.
- Weight: 194 lb.
- Hair: Black
- Eyes: Green
- Skin: Pale
Characteristic: Nathan Flynn is a strong, yet quick man who remembers little of his past. He is kind, especially to his comrades, but ruthless in battle.
- I am plagued by confusing nightmares which leave me feeling anxious all day.
- I am completely obsessed with keeping my belongings with me at all times.
Clue. A personalised piece of jewellery: a silver ring with inscriptions on the inside that seem to be names.
- Heart. Although I woke as a blank slate, my first act was to rescue a trapped animal. There must be inherent kindness in people, even if hidden deeply. (Good)
- I remember living in luxury – I must have a personal fortune or estate somewhere, and I'm going to find it!
- I'm overly suspicious of strangers – for all I know I might not a be a stranger to them, and why would they keep quiet about that?
The first thing Nathan remembers with certainty is waking up in a medical facility, but before that, he hazily remembers a large house he can only describe falteringly, and people that seem strange and familiar all at once. Those memories seem distant, though he is confident he will find the truth. Though he remembers little of his past, he is very sure of his skill with weapons, and is willing to fight to prove this.
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