Narnian Mouse (5e Creature)

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Narnian Mouse[edit]

Tiny beast, lawful good


Armor Class 17
Hit Points 4 (3d4 - 3)
Speed 40 ft.


STR DEX CON INT WIS CHA
6 (-2) 24 (+7) 8 (-1) 15 (+2) 16 (+3) 20 (+5)

Saving Throws Dex +9
Skills Acrobatics +9, Intimidation +7, Performance +7, Stealth +9
Proficiency Bonus +2
Senses passive Perception 13
Languages Common
Challenge 1 (200 XP)


A Duel! The mouse has advantage on all attack rolls against creatures who do not have an ally that is not incapacitated within 10 feet of them.

Keen Smell. The mouse has advantage on Wisdom (Perception) checks that rely on smell.

Unassuming Presence. The mouse can move through the space of any creature that is of a size larger than it.

ACTIONS

Tiny Rapier. Melee Weapon Attack: +9 to hit, reach 3 ft., one target. Hit: 9 (1d4 + 7) piercing damage.

BONUS ACTIONS

Nimble Escape. The mouse takes the Disengage or Hide action.


Rpch1.png
Reepicheep, captain of the Narnian mice

Mice are one of the many beasts that have been gifted speech by Aslan. The Narnian versions are cuter, slightly larger versions of normal mice that stand on their hind legs. Narnian mice have a strong moral compass, never forgetting the blessing Aslan bestowed on them. They are known for being highly chivalrous, noble, loyal, and courageous for their size. They are willing to die for their fellow mice at a moment's notice. Only an absolute monster would be willing to kill such a creature. Narnian mice are the physical embodiment of courage and valor. And cuteness. But mostly courage.

Duelist. Narnian mice excel in one-on-one combat. When they feel that their pride or honor is challenged, they will often propose a duel. This includes any insult to them, a friend, their country, or any other bond they may have.

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