Myr (5e Race)

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Myr[edit]

Phyrexia seeks perfection. We seek freedom.
—Brudiclad, Telchor Engineer.

Physical Description[edit]

The Myr are a race of small constructs. Their heads range from needle sharp stingers to graceful and eagle like to blunt ax shapes. They are typically smooth and reflective except copper Myr along with other exceptions that are not as common, which tend to be rusted and scraped. Their hands varied tremendously. One could have a standard 5-digit hand and another could have sickles for hands.

History[edit]

The Myr are an artificial race, created by an artificer named Memnarch. They dwell on Mirrodin, an artificial planet scorched own to the darksteel bedrock by 4 suns. Eventually, the Myr rebelled against Memnarch after years of being used as fuel sources, spies, and laborers. Little did they know that they soon would be serving under increasingly evil beings: the Phyrexian praetors. Jin-Gitaxias, bent on recreating the world in his perfected image, Elesh Norn, a portal architect seeking to bring Phyrexia to Mirrodin, Sheoldred, twisting the dreams of the Myr to her own grim designs, Vorinclex, hunting the foes of Phyrexia to extinction, and Urabrask, the mysterious master of the forges in which the flesh of Phyrexia is made. At the center of it all, Yawgmoth, the creator of Phyrexia. The Phyrexians made their way to Mirrodin and began to warp it with their "glistening oil," the blood of Phyrexia. Some Myr began to suspect the invasion, but most had been ensnared by Phyrexian magic. The future for Myr and Mirrodin is grim and uncertain, and Phyrexia has begun its advance.

Attitudes and Beliefs[edit]

Myr were created as mindless servitors and act out a single role without question. However, there is said to be intelligence and emotion behind their sullen, mechanical eyes. Because of this, they have no society. Since the fall of Memnarch, many Myr continued to fulfill their duties regardless of having no master while others simply shut down to await commands that would never come. Some developed a consciousness and free will. At the start of the Phyrexian invasion, many were adapted to the Phyrexian side and equipped with sinew grafts, ichor, and necrogen.

Myr Names[edit]

Myr names are taken on from other races, as their standard names are often number sequences like"11010" or "01010".

Myr Traits[edit]

Ability Score Increase. a ability score of Your choice increases by 1. As normal, you can't increase an ability score above 20 using this feature.
Age. Myr will remain active until destroyed, and have no apparent lifespan limits.
Alignment. Myr are usually lawful neutral, but can be other alignments if they malfunction.
Size. Your size is Small.
Speed. Your base walking speed is 25 feet.
Living Construct. Myr are living constructs and do not need to eat, drink, sleep or breathe.
Unsleeping Watcher. Myr do not sleep and instead enter a sort of stand by mode where they are completely inactive but are fully aware of their surroundings and can notice events such as conversations and the movement of people. In this mode the Myr only need 4 hours until they are considered fully rested.
Ingenuity. Starting at 5th level, you may choose 1 subrace.
Languages. You can speak, read, and write Common, speak to basic constructs, and one other language of your choice.
Subrace. You may choose 1 from the following: Gold Myr, Iron Myr, Silver Myr, Copper Myr, or Leaden Myr.

Gold Myr[edit]

Ability Score Increase. Your Wisdom score increases by 1
Radiant Beam. 1d4 radiant damage, range 80/320, and all creatures within 10 feet of it who can see it are blinded for 1 turn per radiant damage that target creature took, with a save dc = to 10 + the Myrs proficiency bonus, + the Myrs wisdom bonus. Use 2 times between long rests.

Iron Myr[edit]

Ability Score Increase. Your Strength score increases by 1
Forged in Fire. Gains resistance to 1 damage type for 1 minute, and when it takes damage of that type, +1 to armor class and attack rolls until next round. Use once between long rests.

Silver Myr[edit]

Ability Score Increase. Your Intelligence score increases by 1
Reflect Beam. As a reaction to being hit by a ranged attack, spell or ability that does fire, force, lighting, radiant, or thunder damage, you may take half the original damage and deal half the original damage to a creature within the range the attack was used originally, with the same save dc. Use twice between long rests.

Copper Myr[edit]

Ability Score Increase. Your Constitution score increases by 1
Integrated Systems. You may, as part of a long or short rest, harvest metal or rock from your surroundings or fallen constructs. If they were from your surroundings, gain 1d6 + your constitution modifier hit points. If they were from fallen constructs, gain 1d8+ your constitution modifier hit points. If these parts came from a construct, you may integrate one weapon or feature from that creature onto yourself.

Leaden Myr[edit]

Ability Score Increase. Your Charisma score increases by 1
Parasitic Implant. You have an unarmed attack that deals 1d4 poison damage on a hit. On their next turn they make a DC 10+ your proficiency bonus saving throw and take 2d4 damage on a failed save. If they fail the first save, on their next turn, repeat this process again, only add 1d4 damage.

Shimmer Myr[edit]

Ability Score Increase. Your Dexterity score increases by 1
Always Ready. You cannot be surprised. Your circuitry is fine-tuned, and your limbs have gained a degree of flexibility. You roll with advantage when attempting to dodge attacks or making the first attack during combat.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

4.00
(one vote)

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